This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventKeyboard Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

InputEventKeyboard Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Keyboard button is held down.
ACTION_PRESS = 1Keyboard button has been pressed.
ACTION_UP = 2Keyboard button has been released.

Members


InputEventKeyboard ( ) #

Default constructor.

InputEventKeyboard ( unsigned int timestamp, const Math::ivec2 & mouse_pos ) #

Keyboard input event constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventKeyboard ( unsigned int timestamp, const Math::ivec2 & mouse_pos, InputEventKeyboard::ACTION action, Input::CODE code ) #

Keyboard input event constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventKeyboard::ACTION action - Action performed.
  • Input::CODE code - Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).

InputEventKeyboard ( unsigned int timestamp, const Math::ivec2 & mouse_pos, InputEventKeyboard::ACTION action, Input::CODE code, Input::KEY key ) #

Keyboard input event constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventKeyboard::ACTION action - Action performed.
  • Input::CODE code - Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).
  • Input::KEY key - Virtual keyboard key value (dependent on the language).

void setAction ( InputEventKeyboard::ACTION action ) #

Sets the action to be performed by the keyboard.

Arguments

InputEventKeyboard::ACTION getAction ( ) const#

Returns the action performed by the mouse button.

Return value

Action performed by the keyboard.

void setCode ( Input::CODE code ) #

Sets the keyboard key position-dependent value.

Arguments

  • Input::CODE code - Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).

Input::CODE getCode ( ) const#

Returns the keyboard key position-dependent value.

Return value

Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).

void setKey ( Input::KEY key ) #

Sets the keyboard key language-dependent value.

Arguments

  • Input::KEY key - Virtual keyboard key value (dependent on the keyboard language).

Input::KEY getKey ( ) const#

Returns the keyboard key language-dependent value.

Return value

Virtual keyboard key value (dependent on the keyboard language).
Last update: 2022-07-19
Build: ()