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Dummy Object(伪对象)

 Dummy Object(伪对象)指的是不以视觉形式出现在虚拟世界中,但也拥有其它对象具有的全部属性的这么一种对象。 它与Dummy Node(伪节点)类似,但不具备伪节点所拥有的可被分配Physical Body(物理实体)的特性。

伪对象通常被用作带有物理属性的不可见对象,它也可充当根节点,用来以层级形式组织对象。 还有,举例来说,它也可用作基本对象,再加上连接器(joints)便能将可见物理对象加以固定。

另请参阅#

添加伪对象(Dummy Object)#

要通过UnigineEditor将伪对象添加进场景,只需按如下步骤操作即可:

  1. 运行UnigineEditor。
  2. 在菜单栏上点击Create(创建) -> Object(对象) -> Dummy(伪对象)

  3. 之后将伪对象放置在虚拟世界中的某处即可。
最新更新: 2017-07-03