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Decals(贴花)

Decals(贴花)是一种表面上的材质投影。 实际上,贴花就是对其自身所投射在的表面的材质参数进行更改。 它的作用是在基本不造成性能开销的前提下添加大量的额外细节。 贴花会在缓冲区中被渲染(它们将更改缓冲区纹理),且只对延迟对象有效。 贴花是用作弹孔,血迹,灰烬等的完美对象。

贴花仅支持decal_base材质。 贴花的工作原理与材质的细节纹理类似。

带法线贴图的投影贴花

贴花类型#

UNIGINE引擎的一大特点是提供有如下类型的贴花:

另请参阅#

最新更新: 2019-11-28