This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Materials
Art Samples
Tutorials

内容优化

The main part of any virtual scene is geometry: meshes imported from 3rd party editor and objects created by means of UnigineEditor and built-in tools (e.g., Terrain, Grass, Water). Using objects with complex geometry and/or a great number of objects as is usually leads to application performance drop. In addition, irrational use of light sources can also raise performance issues. 任何虚拟场景的主要部分都是几何体:从第三方编辑器导入的网格以及通过UnigineEditor和内置工具(例如Terrain, Grass, Water)创建的对象。通常,使用具有复杂几何形状和/或大量对象的对象会导致应用程序性能下降。另外,不合理地使用光源也会引起性能问题。

Articles in this section describe main methods that can be used to optimize geometry and lighting in your scene, and, therefore, increase the performance of your project.本节中的文章介绍了可用于优化场景中的几何形状和照明并因此提高项目性能的主要方法。

注意
To check the performance status of the current scene, use the Performance Profiling Tools. This tool can give you a hint of what you should do to improve the performance.要检查当前场景的性能状态,请使用性能分析工具。该工具可以提示您应该如何提高性能。

也可以看看

本節中的文章

最新更新: 2020-10-02
Build: ()