This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::FMOD::VCA Class

Header: #include <plugins/Unigine/FMOD/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

Represents a global mixer VCA.

VCA Class

Members


void setVolume ( float volume ) #

Sets the volume level.

Arguments

  • float volume - Volume level. Negative level inverts the signal. Range: [-inf, -inf]. Default: 1.

float getVolume ( ) const#

Returns the current volume level.

Return value

Volume level.

void release ( ) #

Releases the VCA object.

void releaseFromStudio ( ) #

Auxiliary function, not to be used.

String getPath ( ) const#

Returns the VCA object's path.

Return value

Object's path.

bool isValid ( ) const#

Checks that the VCA reference is valid.

Return value

true if the VCA reference is valid; otherwise, false.
Last update: 2023-03-15
Build: ()