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Rendering-Related Classes

Unigine::Plugins::IG::View Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineIG.h>

This class represents the IG View interface.

Notice
IG plugin must be loaded.

View Class

Enums

MIRROR#

NameDescription
MIRROR_NONE = 0View mirror mode none.
MIRROR_HORIZONTAL = 1View mirror mode horizontal.
MIRROR_VERTICAL = 2View mirror mode vertical.
MIRROR_BOTH = 3View mirror mode horizontal and vertical.

PROJECTION#

NameDescription
PROJECTION_PERSPECTIVE = 0Perspective view projection.
PROJECTION_ORTHOGRAPHIC = 1Orthographic view projection.

REPLICATION#

NameDescription
REPLICATION_1_1 = 0Pixel replication function to be performed on the view: none. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_1_2 = 1Pixel replication function to be performed on the view: 1 x 2. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_2_1 = 2Pixel replication function to be performed on the view: 2 x 1. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_2_2 = 3Pixel replication function to be performed on the view: 2 x 2. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).

Members


int getID ( ) #

Returns the ID of the view.

Return value

View ID.

void setParentGroup ( ViewGroup * view_group ) #

Attaches the view as a child to the specified parent view group.

Arguments

int getParentGroupID ( ) #

Returns the ID of the parent group for the view.

Return value

Parent view group ID.

void setDefinition ( float near, float far, float left_deg, float right_deg, float top_deg, float bottom_deg ) #

Sets the viewing volume (projection) parameters for the view using the specified values.

Arguments

  • float near - Distance to the near clipping plane, in units.
  • float far - Distance to the far clipping plane, in units.
  • float left_deg - Left half-angle, in degrees.
  • float right_deg - Right half-angle, in degrees.
  • float top_deg - Top half-angle, in degrees.
  • float bottom_deg - Bottom half-angle, in degrees.

void setDefinition ( float near, float far, float fov ) #

Sets the viewing volume (projection) parameters for the view using the specified values.

Arguments

  • float near - Distance to the near clipping plane, in units.
  • float far - Distance to the far clipping plane, in units.
  • float fov - Field of view angle, in degrees.

void copyDefinitionFromPlayer ( const PlayerPtr & player ) #

Sets the viewing volume (projection) parameters for the view by copying them from the specified Player.
Notice
The viewport mask should be copied separately.

Arguments

  • const PlayerPtr & player - Source Player to copy viewing volume parameters (projection) from.

float getNear ( ) #

Returns the current distance to the near clipping plane.

Return value

Distance to the near clipping plane, in units.

float getFar ( ) #

Returns the current distance to the far clipping plane.

Return value

Distance to the far clipping plane, in units.

float getLeftDeg ( ) #

Returns the current left half-angle for the view frustum.

Return value

Left half-angle, in degrees.

float getRightDeg ( ) #

Returns the current right half-angle for the view frustum.

Return value

Right half-angle, in degrees.

float getTopDeg ( ) #

Returns the current top half-angle for the view frustum.

Return value

Top half-angle, in degrees.

float getBottomDeg ( ) #

Returns the current bottom half-angle for the view frustum.

Return value

Bottom half-angle, in degrees.

void setReplicationMode ( View::REPLICATION mode ) #

Sets the replication mode for the view.

Arguments

View::REPLICATION getReplicationMode ( ) #

Returns the current replication mode for the view.

Return value

Replication mode. One of the REPLICATION_* values.

void setMirrorMode ( View::MIRROR mode ) #

Sets the mirror mode for the view.

Arguments

View::MIRROR getMirrorMode ( ) #

Returns the current mirror mode for the view.

Return value

Mirror mode. One of the MIRROR_* values.

void setProjection ( View::PROJECTION type ) #

Sets the projection type for the view.

Arguments

View::PROJECTION getProjection ( ) #

Returns the current projection type for the view.

Return value

Projection type. One of the PROJECTION_* values.

void setViewType ( int type ) #

Sets the type of the view. The value of this parameter specifies an IG-defined type for the view.

Arguments

  • int type - View type to be set.

int getViewType ( ) #

Returns the current view type. IG-defined type for the view.

Return value

View type.

void setEnabled ( bool value ) #

true to enable the view; false - to disable it.

Arguments

  • bool value - true if the view is enabled; otherwise, false.

bool isEnabled ( ) const#

Returns a value indicating if the view is enabled.

Return value

true if the view is enabled; otherwise, false.

void setSynckerProjectionEnable ( bool value ) #

Sets a value indicating if the view is affected by the Syncker's projections.

Arguments

  • bool value - true to make the view affected by the Syncker's projections; false - to make the view ignore them.

bool isSynckerProjectionEnable ( ) const#

Returns a value indicating if the view is affected by the Syncker's projections.

Return value

true if the view is affected by the Syncker's projections; otherwise, false.
Last update: 2021-02-17