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Plugins

FMOD Core#

Before running this sample, follow the steps provided in the setup section or in the FMOD Integration Guide linked below.

This sample loads the FMOD plugin and initializes the Core system to demonstrate playback of both 2D and 3D sound instances, supporting up to 1024 simultaneous sound channels. You can switch between the 2D and 3D scenes to observe and interact with different sound behaviors.

Two sound modes are presented:

  • 2D Music Playback: Standard audio playback with support for volume adjustment and a distortion DSP effect
  • 3D Music Playback: Sound is emitted from a red sphere in 3D space, demonstrating positional audio in the environment. Move the camera to experience changes in sound direction and attenuation in real time.

Use Cases:

  • Integrating FMOD Core into runtime environments for games or simulations
  • Prototyping spatial sound design and 3D audio placement.



Sample Requirements

1. Download and install FMOD Engine (version 2.02.04) for your OS available on the official website (https://www.fmod.com/download).

2. Go to the FMOD installation folder and copy the following files to the bin folder of your project:


for Windows:

  • fmod.dll, fmodL.dll from /api/core/lib/x64/
  • fsbank.dll, libfsbvorbis64.dll, opus.dll from /api/fbank/lib/x64/.
  • fmodstudio.dll, fmodstudioL.dll from /api/studio/lib/x64/


for Linux

  • libfmod.so.13, libfmodL.so.13 from /api/core/lib/x64/
  • libfsbank.so.13, libfsbankL.so.13, libfsbvorbis.so, libopus.so from /api/fbank/lib/x64/
  • libfmodstudio.so.13, libfmodstudioL.so.13 from /api/studio/lib/x64/

SDK Path: <SDK_INSTALLATION>data/csharp_component_samples/plugins/fmod_core

FMOD Studio#

Before running this sample, follow the steps provided in the setup section or in the FMOD Integration Guide linked below.

This sample demonstrates how to control, simulate, and visualize real-time audio events using the FMOD Studio plugin.

The setup includes a stationary object (car) and a moving object representing a source of Doppler-shifted sound, which can be toggled and adjusted via the Doppler tab of the GUI Parameters section. Additional sound settings such as wind, rain, the car engine RPM sound, and overall environmental volume can also be fine-tuned in real time under the Ambience, Engine, and VCA tabs.

Use Cases:

  • Prototyping audio-driven game mechanics (e.g., vehicle audio, spatial ambiences, Doppler effects)
  • Demonstrating dynamic audio parameters and movement-based effects like Doppler shifts.



Sample Requirements

1. Download and install FMOD Engine (version 2.02.04) for your OS available on the official website (https://www.fmod.com/download).

2. Go to the FMOD installation folder and copy the following files to the bin folder of your project:


for Windows:

  • fmod.dll, fmodL.dll from /api/core/lib/x64/
  • fsbank.dll, libfsbvorbis64.dll, opus.dll from /api/fbank/lib/x64/.
  • fmodstudio.dll, fmodstudioL.dll from /api/studio/lib/x64/


for Linux

  • libfmod.so.13, libfmodL.so.13 from /api/core/lib/x64/
  • libfsbank.so.13, libfsbankL.so.13, libfsbvorbis.so, libopus.so from /api/fbank/lib/x64/
  • libfmodstudio.so.13, libfmodstudioL.so.13 from /api/studio/lib/x64/

SDK Path: <SDK_INSTALLATION>data/csharp_component_samples/plugins/fmod_studio

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-06-30
Build: ()