Unigine::Plugins::IG::IGConfig Class
Header: | #include <plugins/Unigine/IG/UnigineIG.h> |
This class is used to manage the IG configuration via API.
IG plugin must be loaded.
The CloudTypeDef structure represents the cloud type definitions. It is declared as follows:
struct CloudTypeDef
{
int type = 0;
Unigine::String name;
Unigine::String material;
};
The PrecipitationTypeDef structure represents the precipitation type definitions. It is declared as follows:
struct PrecipitationTypeDef
{
int type = 0;
Unigine::String name;
Unigine::String far_node_path;
Unigine::String near_node_path;
};
The SynckerChannelDef structure represents the Syncker channel definitions. It is declared as follows:
struct SynckerChannelDef
{
Unigine::String slave_name;
int view_id = 0;
bool use_projection = false;
};
The DatabaseDef structure represents the database definitions. It is declared as follows:
struct DatabaseDef
{
int database_id = 0;
Unigine::String world_name;
Unigine::Math::Vec3 geodetic_origin;
};
The ViewTypeDef structure represents the view type definitions. It is declared as follows:
struct ViewTypeDef
{
int view_type_id = 0;
Unigine::String post_material;
};
The EntityTypeDef structure represents the entity type definitions with the components, articulated parts, and volumes. It is declared as follows:
struct EntityTypeDef
{
int64_t id = 0;
Unigine::String name;
Unigine::String path;
int64_t inherit_id = 0;
struct ComponentDef
{
struct ComponentParameterDef
{
ITEM_TYPE type = ITEM_TYPE::UNKNOWN;
Unigine::String name;
Unigine::String parameter_name;
};
bool inherited = false;
int id = 0;
Unigine::String name;
Unigine::String node_path;
Unigine::String property_name;
Unigine::Vector<ComponentParameterDef> parameters;
};
Unigine::Map<int, ComponentDef> components;
struct ArticulatedPartDef
{
bool inherited = false;
int id = 0;
Unigine::String name;
Unigine::Vector<Unigine::String> node_path;
Unigine::Vector<Unigine::Math::ivec3> is_inverted;
};
Unigine::Map<int, ArticulatedPartDef> articulated_parts;
struct VolumeDef
{
bool inherited = false;
int id = 0;
int shape_id = 0;
Unigine::String node_path;
Unigine::String name;
};
Unigine::Map<int, VolumeDef> volume_definitions;
};
IGConfig Class
枚举
ITEM_TYPE#
Members
void setValue ( const char * name, int value ) #
Sets the value for the specified parameter.Arguments
- const char * name - Parameter name.
- int value - Integer value to be set.
void setValue ( const char * name, float value ) #
Sets the value for the specified parameter.Arguments
- const char * name - Parameter name.
- float value - Float value to be set.
void setValue ( const char * name, const char * value ) #
Sets the value for the specified parameter.Arguments
- const char * name - Parameter name.
- const char * value - String value to be set.
void setValue ( const char * name, double value ) #
Sets the value for the specified parameter.Arguments
- const char * name - Parameter name.
- double value - Parameter value.
int getValue ( const char * name, int default_value ) const#
Returns the value of the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.Arguments
- const char * name - Parameter name.
- int default_value - A value to be set if the parameter is not specified in the ig_config.xml file.
Return value
Parameter value.float getValue ( const char * name, float default_value ) const#
Returns the value of the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.Arguments
- const char * name - Parameter name.
- float default_value - A value to be set if the parameter is not specified in the ig_config.xml file.
Return value
Parameter value.String getValue ( const char * name, const char * default_value ) const#
Returns the value of the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.Arguments
- const char * name - Parameter name.
- const char * default_value - A value to be set if the parameter is not specified in the ig_config.xml file.
Return value
Parameter value.double getValue ( const char * name, double default_value ) const#
Returns the value for the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.Arguments
- const char * name - Parameter name.
- double default_value - A value to be set if the parameter is not specified in the ig_config.xml file.
Return value
Parameter value.const String & getPath ( ) const#
Returns the path to the current ig_config.xml file.Return value
Path to the ig_config.xml file.bool load ( const char * filename = "ig_config.xml" ) #
Loads IG configuration from a file with the specified name.Arguments
- const char * filename - Path to the IG configuration file.
Return value
true if the IG configuration is successfully loaded from the specified file; otherwise, false.bool save ( const char * filename ) #
Saves the IG configuration to the specified file.Arguments
- const char * filename - Path to a file to save the IG configuration to.
Return value
true if the IG configuration is successfully saved to the specified file; otherwise, false.bool save ( ) #
Saves the IG configuration to the current file.Return value
true if the IG configuration is successfully saved; otherwise, false.bool reload ( ) #
Reloads the IG configuration.Return value
true if the IG configuration is successfully reloaded; otherwise, false.void removeVariable ( const char * name ) #
Removes the specified variable from the configuration file.Arguments
- const char * name - Name of the variable to be removed.
bool isVariableExist ( const char * name ) const#
Returns a value indicating if a variable with the specified name exists.Arguments
- const char * name - Name of the variable.
Return value
true if a variable with the specified name exists; otherwise, false.const Unigine::HashMap < Unigine::String, int64_t> & getEntityTypeNames ( ) const#
Returns the list of available type names (type_name -> type_id).Return value
List of available type names (type_name -> type_id).Unigine::HashMap <int64_t, EntityTypeDef> & getEntityTypes ( ) #
Returns the list of available types (type_id -> EntityTypeDef).Return value
List of available types (type_id -> EntityTypeDef).Unigine::HashMap <int, DatabaseDef> & getDatabases ( ) #
Returns the list of available worlds (id -> DatabaseDef).Return value
List of available worlds (id -> DatabaseDef).Unigine::HashMap <int, ViewTypeDef> & getViewTypes ( ) #
Returns the list of available camera post effects (id -> ViewTypeDef).Return value
List of available camera post effects (id -> ViewTypeDef).Unigine::HashMap <int, CloudTypeDef> & getCloudTypes ( ) #
Returns the list of available cloud types (id -> CloudTypeDef).Return value
List of available cloud types (id -> CloudTypeDef).Unigine::HashMap <int, SynckerChannelDef> & getSynckerChannels ( ) #
Returns the list of available Syncker channels (id -> SynckerChannelDef).Return value
List of available Syncker channels (id -> SynckerChannelDef).Unigine::HashMap <int, PrecipitationTypeDef> & getPrecipitationTypes ( ) #
Returns the list of available precipitation types (id -> PrecipitationTypeDef).Return value
List of available precipitation types (id -> PrecipitationTypeDef).Last update:
2023-04-20
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