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Unigine::Plugins::IG::IGConfig Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/Unigine/IG/UnigineIG.h>

This class is used to manage the IG configuration via API.

Notice
IG plugin must be loaded.

The CloudTypeDef structure represents the cloud type definitions. It is declared as follows:

Source code (C++)
struct CloudTypeDef
{
	int type = 0;
	Unigine::String name;
	Unigine::String material;
};

The PrecipitationTypeDef structure represents the precipitation type definitions. It is declared as follows:

Source code (C++)
struct PrecipitationTypeDef
{
	int type = 0;
	Unigine::String name;
	Unigine::String far_node_path;
	Unigine::String near_node_path;
};

The SynckerChannelDef structure represents the Syncker channel definitions. It is declared as follows:

Source code (C++)
struct SynckerChannelDef
{
	Unigine::String slave_name;
	int view_id = 0;
	bool use_projection = false;
};

The DatabaseDef structure represents the database definitions. It is declared as follows:

Source code (C++)
struct DatabaseDef
{
	int database_id = 0;
	Unigine::String world_name;
	Unigine::Math::Vec3 geodetic_origin;
};

The ViewTypeDef structure represents the view type definitions. It is declared as follows:

Source code (C++)
struct ViewTypeDef
{
	int view_type_id = 0;
	Unigine::String post_material;
};

The EntityTypeDef structure represents the entity type definitions with the components, articulated parts, and volumes. It is declared as follows:

Source code (C++)
struct EntityTypeDef
{
	int64_t id = 0;
	Unigine::String name;
	Unigine::String path;
	int64_t inherit_id = 0;

	struct ComponentDef
	{
		struct ComponentParameterDef
		{
			ITEM_TYPE type = ITEM_TYPE::UNKNOWN;
			Unigine::String name;
			Unigine::String parameter_name;
		};
		bool inherited = false;
		int id = 0;
		Unigine::String name;
		Unigine::String node_path;
		Unigine::String property_name;
		Unigine::Vector<ComponentParameterDef> parameters;
	};
	Unigine::Map<int, ComponentDef> components;

	struct ArticulatedPartDef
	{
		bool inherited = false;
		int id = 0;
		Unigine::String name;
		Unigine::Vector<Unigine::String> node_path;
		Unigine::Vector<Unigine::Math::ivec3> is_inverted;
	};
	Unigine::Map<int, ArticulatedPartDef> articulated_parts;

	struct VolumeDef
	{
		bool inherited = false;
		int id = 0;
		int shape_id = 0;
		Unigine::String node_path;
		Unigine::String name;
	};
	Unigine::Map<int, VolumeDef> volume_definitions;
};

IGConfig Class

枚举

ITEM_TYPE#

Name说明/描 述
ITEM_TYPE_UNKNOWN = 0The parameter type has not been defined.
ITEM_TYPE_INT = 1The parameter type is an integer.
ITEM_TYPE_FLOAT = 2The parameter type is a float.
ITEM_TYPE_DOUBLE = 3The parameter type is a double.
ITEM_TYPE_STRING = 4The parameter type is a string.

Members


void setValue ( const char * name, int value ) #

Sets the value for the specified parameter.

Arguments

  • const char * name - Parameter name.
  • int value - Integer value to be set.

void setValue ( const char * name, float value ) #

Sets the value for the specified parameter.

Arguments

  • const char * name - Parameter name.
  • float value - Float value to be set.

void setValue ( const char * name, const char * value ) #

Sets the value for the specified parameter.

Arguments

  • const char * name - Parameter name.
  • const char * value - String value to be set.

void setValue ( const char * name, double value ) #

Sets the value for the specified parameter.

Arguments

  • const char * name - Parameter name.
  • double value - Parameter value.

int getValue ( const char * name, int default_value ) const#

Returns the value of the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.

Arguments

  • const char * name - Parameter name.
  • int default_value - A value to be set if the parameter is not specified in the ig_config.xml file.

Return value

Parameter value.

float getValue ( const char * name, float default_value ) const#

Returns the value of the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.

Arguments

  • const char * name - Parameter name.
  • float default_value - A value to be set if the parameter is not specified in the ig_config.xml file.

Return value

Parameter value.

String getValue ( const char * name, const char * default_value ) const#

Returns the value of the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.

Arguments

  • const char * name - Parameter name.
  • const char * default_value - A value to be set if the parameter is not specified in the ig_config.xml file.

Return value

Parameter value.

double getValue ( const char * name, double default_value ) const#

Returns the value for the specified parameter. If this parameter has not been specified in the ig_config.xml file, default_value is set for this parameter.

Arguments

  • const char * name - Parameter name.
  • double default_value - A value to be set if the parameter is not specified in the ig_config.xml file.

Return value

Parameter value.

const String & getPath ( ) const#

Returns the path to the current ig_config.xml file.

Return value

Path to the ig_config.xml file.

bool load ( const char * filename = "ig_config.xml" ) #

Loads IG configuration from a file with the specified name.

Arguments

Return value

true if the IG configuration is successfully loaded from the specified file; otherwise, false.

bool save ( const char * filename ) #

Saves the IG configuration to the specified file.

Arguments

  • const char * filename - Path to a file to save the IG configuration to.

Return value

true if the IG configuration is successfully saved to the specified file; otherwise, false.

bool save ( ) #

Saves the IG configuration to the current file.

Return value

true if the IG configuration is successfully saved; otherwise, false.

bool reload ( ) #

Reloads the IG configuration.

Return value

true if the IG configuration is successfully reloaded; otherwise, false.

void removeVariable ( const char * name ) #

Removes the specified variable from the configuration file.

Arguments

  • const char * name - Name of the variable to be removed.

bool isVariableExist ( const char * name ) const#

Returns a value indicating if a variable with the specified name exists.

Arguments

  • const char * name - Name of the variable.

Return value

true if a variable with the specified name exists; otherwise, false.

const Unigine::HashMap < Unigine::String, int64_t> & getEntityTypeNames ( ) const#

Returns the list of available type names (type_name -> type_id).

Return value

List of available type names (type_name -> type_id).

Unigine::HashMap <int64_t, EntityTypeDef> & getEntityTypes ( ) #

Returns the list of available types (type_id -> EntityTypeDef).

Return value

List of available types (type_id -> EntityTypeDef).

Unigine::HashMap <int, DatabaseDef> & getDatabases ( ) #

Returns the list of available worlds (id -> DatabaseDef).

Return value

List of available worlds (id -> DatabaseDef).

Unigine::HashMap <int, ViewTypeDef> & getViewTypes ( ) #

Returns the list of available camera post effects (id -> ViewTypeDef).

Return value

List of available camera post effects (id -> ViewTypeDef).

Unigine::HashMap <int, CloudTypeDef> & getCloudTypes ( ) #

Returns the list of available cloud types (id -> CloudTypeDef).

Return value

List of available cloud types (id -> CloudTypeDef).

Unigine::HashMap <int, SynckerChannelDef> & getSynckerChannels ( ) #

Returns the list of available Syncker channels (id -> SynckerChannelDef).

Return value

List of available Syncker channels (id -> SynckerChannelDef).

Unigine::HashMap <int, PrecipitationTypeDef> & getPrecipitationTypes ( ) #

Returns the list of available precipitation types (id -> PrecipitationTypeDef).

Return value

List of available precipitation types (id -> PrecipitationTypeDef).
Last update: 2023-04-20
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