This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::AnimationCurveUGUID Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationCurve

This class represents an interface enabling you to create and manage animation curves containing UGUID values.

AnimationCurveUGUID Class

Members

UGUID getDefaultKeyValue() const#

Returns the current default value of all keys in the curve.

Return value

Current default value of all keys in the curve.

getNumKeys() const#

Returns the current total number of key points in the curve.

Return value

Current total number of key points in the curve.

getMinTime() const#

Returns the current point of the whole animation timeline where this curve starts being applied, in units.

Return value

Current point of the whole animation timeline where this curve starts being applied, in units.

getMaxTime() const#

Returns the current point of the whole animation timeline up to which this curve is applied, in units.

Return value

Current point of the whole animation timeline up to which this curve is applied, in units.

AnimationCurveUGUID ( ) #

Constructor. Creates a new animation curve instance containing UGUID values.

void copy ( const Ptr<AnimationCurveUGUID> & curve ) #

Copies all data (key points and tangents) from the specified source curve.

Arguments

  • const Ptr<AnimationCurveUGUID> & curve - Source curve.

int addKey ( float time, const UGUID & value ) #

Adds a new key point with the specified value at the specified point of the timeline to the curve.

Arguments

  • float time - Time of the key on the timeline, in seconds.
  • const UGUID & value - The UGUID value of the key.

Return value

Index of the added key point.

void removeKey ( int index ) #

Removes the key point with the specified index from the curve.

Arguments

int moveKey ( int index, float new_time ) #

Moves the key point with the specified number to a new time position (preserving the tangents). The index of key point will be updated automatically. This method can be used to implement dragging of keys on the curve.

Arguments

  • int index - Key point number, in the range from 0 to the total number of key points in the curve.
  • float new_time - Time of the key on the timeline, in seconds.

Return value

New index of the key.

float getKeyTime ( int index ) const#

Returns the current time of the key point with the specified index.

Arguments

Return value

The time of the specified key point on the timeline, in seconds.

void setKeyValue ( int index, const UGUID & value ) #

Sets the value for the specified key on the curve.

Arguments

UGUID getKeyValue ( int index ) const#

Returns the current value for the specified key on the curve.

Arguments

Return value

The UGUID value of the key.

void clear ( ) #

Clears the curve removing all key points and tangents.

UGUID getValueByTime ( float time ) #

Returns the key value at the specified key point of the curve.

Arguments

  • float time - Time of the key on the timeline, in seconds.

Return value

The UGUID value of the key.

UGUID getValueByNormalizedTime ( float time ) #

Returns the key value using the normalized time value of the key.

Arguments

  • float time - The normalized time value of the key.

Return value

The UGUID value of the key.

void save ( const Ptr<Blob> & blob ) const#

Saves the curve data to a blob.

Arguments

  • const Ptr<Blob> & blob - Blob to which the curve data will be saved.

void load ( const Ptr<Blob> & blob ) #

Loads the curve data from the blob.

Arguments

  • const Ptr<Blob> & blob - Blob storing the curve data.
Last update: 2023-11-16
Build: ()