This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials

插件

Plugins allow users to add and mix necessary feature sets (or even create new plugins with custom functionality).插件允许用户添加和混合必要的功能集(甚至创建新的具有自定义功能的插件)。

How to Activate Plugins如何激活插件#

To use plugins, you need to specify the extern_plugin command line argument on the start-up. The path is specified relative to the binary executable.要使用插件,您需要在启动时指定 extern_plugin 命令行参数。该路径是相对于二进制可执行文件指定的。

命令行
-extern_plugin plugin_name

For example, for the AppVive plugin, it can be:例如,对于 AppVive 插件,它可以是:

命令行
-extern_plugin AppVive
最新更新: 2021-09-17
Build: ()