This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::WidgetManipulator Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This base class creates a draggable 3D manipulator.

See Also#

WidgetManipulator Class

Members


static WidgetManipulatorPtr create ( const Ptr<Gui> & gui ) #

WidgetManipulator constructor. Creates a manipulator widget and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - Pointer to GUI.

static WidgetManipulatorPtr create ( ) #

WidgetManipulator constructor. Creates a manipulator widget and adds it to the Engine GUI.

void setBasis ( const Math::Mat4 & basis ) #

Sets a basis of the coordinate system for the handler. It can either be the world coordinates (the identity matrix) or coordinates of the parent node if the manipulated node is a child.

Arguments

  • const Math::Mat4 & basis - Matrix, with columns specifying basis vectors.

Math::Mat4 getBasis ( ) const#

Returns the current basis of the coordinate system for the handler. It can either be the world coordinates (the identity matrix) or coordinates of the parent node if the manipulated node is a child.

Return value

Matrix, with columns specifying basis vectors.

void setColor ( const Math::vec4 & color ) #

Sets the color for a manipulator.

Arguments

  • const Math::vec4 & color - Manipulator color. The provided value is clamped to a range [0;1].

Math::vec4 getColor ( ) const#

Returns the current color for a manipulator.

Return value

Manipulator color.

void setMask ( int mask ) #

Hides axis arrows (along X, Y or Z) of the handler.

Arguments

  • int mask - 3-bit mask for axes.

int getMask ( ) const#

Returns a mask that hides axis arrows (along X, Y or Z) of the handler.

Return value

3-bit mask for axes.

void setModelview ( const Math::Mat4 & modelview ) #

Sets a model-view matrix for the handler.

Arguments

  • const Math::Mat4 & modelview - Model-view matrix.

Math::Mat4 getModelview ( ) const#

Returns the current projection matrix of the handler.

Return value

Model-view matrix.

void setProjection ( const Math::mat4 & projection ) #

Sets a projection matrix for the handler.

Arguments

  • const Math::mat4 & projection - Projection matrix.

Math::mat4 getProjection ( ) const#

Returns the current model-view matrix of the handler.

Return value

Projection matrix.

void setRenderGui ( const Ptr<Gui> & gui ) #

Sets the render GUI.

Arguments

Ptr<Gui> getRenderGui ( ) const#

Returns the current render GUI.

Return value

GUI smart pointer.

void setSize ( int size ) #

Sets a handle size of the manipulator. Depending on the handle shape, this can be a radius or an altitude.

Arguments

  • int size - Size in pixels.

int getSize ( ) const#

Returns the current handle size of the manipulator. Depending on the handle shape, this can be a radius or an altitude.

Return value

Size in pixels.

void setStep ( float step ) #

Sets a step, which is used to align objects.

Arguments

  • float step - Step in units.

float getStep ( ) const#

Returns a step, which is used to align objects.

Return value

Step in units.

void setTransform ( const Math::Mat4 & transform ) #

Sets a transformation matrix for the handler.

Arguments

  • const Math::Mat4 & transform - Transformation matrix.

Math::Mat4 getTransform ( ) const#

Returns the current transformation matrix of the handler.

Return value

Transformation matrix.

int getFocusedAxis ( ) const#

Returns the number of the manipulator axis, that is currently in focus.

Return value

Number of the manipulator axis, that is currently in focus. The values depend on the manipulator's type:

bool isFocusAxis ( ) const#

Returns a value indicating if any axis of the manipulator is currently in focus.

Return value

true if any axis of the manipulator is currently in focus; otherwise, false.

bool isHoverAxis ( ) const#

Returns a value indicating if any axis of the manipulator is currently hovered.

Return value

true if any axis of the manipulator is currently hovered; otherwise, false.
Last update: 2023-01-11
Build: ()