Texture Buffer Depth Opacity Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains camera-to-surface distances of opaque materials.
This buffer contains data of opaque materials only.
Last update:
2021-11-30
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)