This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Custom Subgraphs 示例

This sample demonstrates how to create Subgraphs and use them in your Material Graphs. There are two Subgraphs included:此示例演示如何创建子图表并在您的材质图中使用它们。包括两个子图表:

1) A simple Subgraph demonstrating all available inputs (all_types_of_data.msubgraph)1) 演示所有可用输入的简单子图表 (all_types_of_data.msubgraph)

2) A simple Subgraph implementing UV panning (uv panner.msubgraph)2)一个简单的子图表实现UV平移(uv panner.msubgraph

The image below demonstrates how the Subgraphs described above are used in a complex Material Graph.下图演示了上述子图表如何在复杂的材质图中使用。

  • The UV Panner node (Subgraph) takes the texture coordinates from the Vertex UV 0 node and the speed value from the Float2 parameter node (enabling you to adjust the panner speed via the Parameters panel in UnigineEditor). The modified UV is passed to the UV input of the Sample Texture nodes sampling albedo and normal data from the corresponding Texture 2D nodes. Finally, the data output from the master material node is passed to the Final node.UV Panner 节点(子图表)从 Vertex UV 0 节点获取纹理坐标,从 Float2 参数节点获取速度值(使您能够通过 UnigineEditor 中的 Parameters 面板调整平移速度)。修改后的 UV 被传递到 Sample Texture 节点的 UV 输入,从相应的 Texture 2D 节点采样反照率和法线数据。最后把master material节点输出的数据传给Final节点。
  • Nodes providing all available input types (float, int, texture) are connected to the corresponding input ports of the All Types of Data Subgraph node.提供所有可用输入类型 (float, int, texture) 的节点连接到 All Types of Data 子图表节点的相应输入端口。

最新更新: 2022-04-06
Build: ()