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Unigine::ArrayMap Class

Header: #include <UnigineInterpreter.h>

Allows using UnigineScript maps.

ArrayMap Class

Members


ArrayMap ( const ArrayMap & map ) #

Copy constructor.

Arguments

  • const ArrayMap & map - Map.

void set ( const Variable & key, const Variable & v ) const#

Set an item by key.

Arguments

static ArrayMap get ( void * interpreter, const Variable & id ) #

Return a map from UnigineScript.

Arguments

  • void * interpreter - Interpreter pointer.
  • const Variable & id - Map ID.

Return value

The map.

const Variable & get ( const Variable & key ) const#

Return an item by key.

Arguments

Return value

The item.

int size ( ) const#

Return map length.

Return value

Map length.

void clear ( ) const#

Clear all items of the map.

void append ( const Variable & key, const Variable & v ) const#

Append an item with a given key to the map.

Arguments

void remove ( const Variable & key ) const#

Remove an item with a given key from the map.

Arguments

Iterator back ( ) #

Return an iterator referring to the back element.

Return value

Back iterator.

Iterator begin ( ) #

Return an iterator referring to the first element.

Return value

Begin iterator.

Iterator end ( ) #

Return an iterator referring to the end element.

Return value

End iterator.

Iterator find ( const Variable & key ) const#

Find an item by a given key.

Arguments

Return value

Iterator to it if found; otherwise returns an iterator to end.

ArrayMap & operator= ( const ArrayMap & map ) #

Assignment operator for the map.

Arguments

  • const ArrayMap & map - Map to be assigned.

const Variable & operator[] ( const Variable & key ) const#

Map access.

Arguments

Return value

The item.
Last update: 2020-11-19