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Unigine Integration into Qt Application

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This article describes the sample located in the <UnigineSDK>/source/app/main_qt folder. The sample demonstrates how to:

  • Create a Qt Widget and embed Unigine into it.
    Notice
    Qt version 5.12.x is supported.
  • Initialize DirectX 11 (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder).
    Notice
    The D3D11AppQt sample can be run on Windows only.
  • Initialize OpenGL (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder).
    Notice
    The GLAppQt sample can be run on Windows and Linux.

In this sample, the Qt application controls the main loop: the engine update(), render(), and swap() functions are called when a request to repaint all or part of a Qt widget has been received (see the AppQt::timerEvent() function defined in the <UnigineSDK>/source/source/app/main_qt/AppQt/AppQt.cpp file).

Notice
App* plugins (AppProjection, AppSurround, AppWall, AppPanorama, and others) cannot be used in a Qt-based application.

See Also#

Last update: 21pm30Asia/Novosibirsk-f2020Tue, 21 Apr 2020 14:17:56 +070004pm30