This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventJoyDevice Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls joystick device event information.

InputEventJoyDevice Class

枚举

ACTION#

Name描述
ACTION_CONNECTED = 0Joystick state is "connected".
ACTION_DISCONNECTED = 1Joystick state is "disconnected".

Members


InputEventJoyDevice ( ) #

Default constructor.

InputEventJoyDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Joystick input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventJoyDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventJoyDevice::ACTION action, int connection_id, int player_index, const char * model_guid ) #

Joystick input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventJoyDevice::ACTION action - Type of the joystick input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int player_index - Index of the player.
  • const char * model_guid - GUID of the joystick model.

void setAction ( InputEventJoyDevice::ACTION action ) #

Sets the type of the joystick input event.

Arguments

InputEventJoyDevice::ACTION getAction ( ) const#

Returns the type of the joystick input event.

Return value

Type of the joystick input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Сonnection identifier to be set.

int getConnectionID ( ) const#

Returns the connection identifier.

Return value

Сonnection identifier.

void setPlayerIndex ( int index ) #

Sets the player index.

Arguments

  • int index - Player index.

int getPlayerIndex ( ) const#

Returns the player index.

Return value

Player index.

void setModelGUID ( const char * modelguid ) #

Sets the GUID of the joystick model.

Arguments

  • const char * modelguid - GUID of the joystick model.

const char * getModelGUID ( ) const#

Returns the GUID of the joystick model.

Return value

GUID of the joystick model.
Last update: 2022-09-27
Build: ()