This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::IG::MeteoCameraEffects Class

Header: #include <plugins/Unigine/IG/UnigineIG.h>

MeteoCameraEffects Class

Members


Math::vec3 getSpeed ( ) const#

Returns the current camera speed.

Return value

Current camera speed as a three-component vector, each component representing the speed along the corresponding axis, in meters per second.

Math::dvec3 getPosition ( ) const#

Returns the current camera position in the world space.

Return value

Current camera position in the world space.

Math::vec3 getCurrentWind ( ) const#

Returns the current wind speed in all directions.

Return value

Current wind speed in all directions.

float getCurrentVisibility ( ) const#

Returns the current visibility.

Return value

Current visibility, in meters.

bool isRenderAnimationEnabled ( ) const#

Returns a value indicating if wind animation is enabled (vegetation and water are affected by the wind).

Return value

true if wind animation is enabled (vegetation and water are affected by the wind); otherwise, false.

bool isRenderCloudsInterleaveOptimization ( ) const#

Returns a value indicating if interleaved rendering optimization for clouds is enabled.

Return value

true if interleaved rendering optimization for clouds is enabled; otherwise, false.

void setCloudsOptimizationDistance ( double interleave_1, double interleave_2 ) #

Sets the distances from the camera at which the two levels of interleaved rendering optimization for clouds should be used.

Arguments

  • double interleave_1 - Distance from the camera (in meters) at which 2x2 interleaved rendering optimization is to be used for clouds.
  • double interleave_2 - Distance from the camera (in meters) at which 4x4 interleaved rendering optimization is to be used for clouds.

bool isRenderCloudsTransparentAutoOrder ( ) const#

Returns a value indicating if automatic adjustment of transparency rendering order for clouds is enabled.

Return value

true if automatic adjustment of transparency rendering order for clouds is enabled; otherwise, false.
Last update: 2023-03-15
Build: ()