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Unigine::Plugins::IG::SymbolText Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineIG.h>

SymbolText Class

Enums

Orientation#

NameDescription
LEFT_TO_RIGHT = 0Horizontal text orientation from left to right.
RIGHT_TO_LEFT = 2Horizontal text orientation from right to left.
TOP_TO_BOTTOM = 1Vertical text orientation from top to bottom.
BOTTOM_TO_TOP = 3Vertical text orientation from bottom to top.

AlignHorizontal#

NameDescription
LEFT = 0Align text to the left.
CENTER = 1Align text to the center.
RIGHT = 2Align text to the right.

AlignVertical#

NameDescription
TOP = 0Align text to the top.
CENTER = 1Align text to the center.
BOTTOM = 2Align text to bottom.

Members


void setText ( const char * text ) #

Sets the text to be displayed.

Arguments

  • const char * text - Text to be displayed.

void setFont ( int font_id ) #

Sets the font using its identifier stored in the IG configuration file (ig_config.xml).

Arguments

  • int font_id - Font identifier.

void setFontSize ( float font_size ) #

Sets the font size.

Arguments

  • float font_size - Font size.

void setAlign ( SymbolText.AlignHorizontal align_horizontal, SymbolText.AlignVertical align_vertical ) #

Sets horizontal and vertical alignment for the text to be displayed.

Arguments

void setOrientation ( SymbolText.Orientation orientation ) #

Sets orientation for the text to be displayed (horizontal: left-to-right / right-to-left or vertical: bottom-to-top / top-to-bottom).

Arguments

Last update: 2021-08-24
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