This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

water_global_base

The water_global_base material simulates water and other liquids and is applied to the Water Global object.

Parameters#

Common#

Parameters specifying the masks for the material.

Material Mask The decal will be projected onto the water surface if the material mask of the decal material matches this mask.
Material Backface Mask Material Mask for the back face of the water surface.
Physics Field Mask The field mask that controls CPU-related operations with fields. For example, intersection with a wave created by Field Height can be detected, if a relevant Field Mask is enabled.
Visual Field Mask The field mask that controls GPU-related (visually perceptible) effects of fields.

Post Processing and Post Processing (Backface)#

Post processing options activate post processing effects for the material. The effects are available both for front and back faces of the water surface.

DOF Enables the depth of field effect.
Motion blur Enables the motion blur effect.
Last update: 2022-01-26
Build: ()