UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes

CigiEventNotify Class

Header: #include <UnigineCIGIConnector.h>

CigiEventNotify Class

Members


void setEventID ( int id ) #

Sets ID for the event.

Arguments

  • int id - ID of the event.

void setData1 ( unsigned int d ) #

Adds a set of data to the event.

Arguments

  • unsigned int d - Data added to the event.

void setData2 ( unsigned int d ) #

Adds a set of data to the event.

Arguments

  • unsigned int d - Data added to the event.

void setData3 ( unsigned int d ) #

Adds a set of data to the event.

Arguments

  • unsigned int d - Data added to the event.
Last update: 2020-01-14