UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

嵌入对象

Unigine提供一个嵌入对象集,此对象集可用来创建世界,在此世界中包含真实世界中出现的所有物体对象。出于便利的目的,这些对象集被分成几组,每组负责不同的操作:

注意
注意:关于Unigine中所有添加到场景中的对象(无论这些对象的扩充如何)都会显示在节点编辑器中并称为节点。
最新更新: 2017-07-03