This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::FMOD::Bus Class

Header: #include <plugins/Unigine/FMOD/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

Represents a global mixer bus.

Bus Class

Members


void setPaused ( bool paused ) #

Sets the pause state for the bus.

Arguments

  • bool paused - true to pause the bus, false to unpause it.

bool isPaused ( ) const#

Returns the pause state.

Return value

true if the bus is paused, otherwise, false.

void setVolume ( float volume ) #

Sets the volume level.

Arguments

  • float volume - Volume level in range [-inf; inf].

float getVolume ( ) const#

Returns the current volume level.

Return value

Volume level.

void setMuted ( bool muted ) #

Sets the mute state.

Arguments

  • bool muted - trueto mute the bus, false to unmute it.

bool isMuted ( ) const#

Returns the mute state.

Return value

true if the bus is muted, otherwise, false.

void stopAllEvents ( ) #

Stops all event instances that are routed into the bus.

void release ( ) #

Releases the bus object.

String getPath ( ) const#

Returns the bus object's path.

Return value

Object's path.

bool isValid ( ) const#

Returns a value indicating if the bus reference is valid.

Return value

true if the bus reference is valid, otherwise, false.

ChannelGroup * getChannelGroup ( ) const#

Returns the core ChannelGroup. By default the ChannelGroup will only exist when it is needed. If the ChannelGroup does not exist, this function will return ERR_STUDIO_NOT_LOADED.

Return value

The core ChannelGroup.

void lockChannelGroup ( ) #

Locks the core ChannelGroup. This function forces the system to create the ChannelGroup and keep it available until unlockChannelGroup is called.

void unlockChannelGroup ( ) #

Unlocks the core ChannelGroup. This function allows the system to destroy the ChannelGroup when it is not needed.
Last update: 2023-03-15
Build: ()