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UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials

Home

  • Getting Started

    First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here.

  • Principles of Operation

    Understand how the virtual world is structured, how each frame is rendered and how physics simulation is performed.

  • Tools

    UnigineEditor, SDK Browser, export plugins for 3D editors, various converters and utilities.

  • Programming

    General programming topics: the engine architecture, memory management, development for different platforms, tips & tricks.

  • API

    Reference documentation on all available APIs:

    • UnigineScript
    • C++
    • C#
  • Content Creation

    Artists, start here. Content pipeline, different types of assets, guidelines and tutorials on content creation.

Last update: 2021-04-29
Build: ()