This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Multi-Monitor Rendering

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

AppWall and AppSurround applications allows for immersive panoramic experience by providing multi-monitor rendering capabilities. Both applications enable a separate camera configuration for each of the monitors and support asymmetric viewing frustums. They also feature flexible, on-the-fly adjustment to the display position to achieve an optimal viewing angle.

Notice
AppWall and AppSurround plugins cannot be used in a Qt-based application.

AppWall#

AppWall application renders Unigine viewport into the configurable number of windows for an extremely wide field of view of the virtual 3D environment. With it you can create multi-screen walls, deeply immersive VR simulators and multi-dimensional CAVE systems. AppWall also allows for compensating for display borders by setting a custom offset view frustum for monitors.
See how to launch AppWall application.

AppWall with three monitors (3x1 configuration)

Multiple Unigine windows with AppWall

AppSurround#

AppSurround application enables rendering across three screens simultaneously. See how to launch AppSurround.

AppSurround with three monitors

Three monitors with AppSurround

Viewing Settings#

In AppWall and AppSurround applications the additional Plugin tab is available in the system menu. It is used to set up the field of view for cameras and compensate for monitors' bezel and position relative each other.

FOV The field of view for all viewports. (Field of view option is not applicable when AppWall or AppSurround application is run).
Large Field of view
Fov = 60
Small Field of view
Fov = 20
Angle Allows adjusting the viewing angle for side monitors in AppWall and AppSurround applications.
In AppWall application viewports to adjust depend on the chosen configuration. For example, in case of the 3 or 5 monitor configuration, the center viewport is not be affected by this option, while two side viewports can be adjusted to the turning angle of real monitors they are rendered onto.
All monitors are positioned in a straight line
Angle = 0
Side monitors are turned
Angle = 60
Bezel X Compensates for horizontal bezel of monitors. Positive values decrease the viewport space; negative ones increase it (for overlapping).
Bezel Y Compensates for vertical bezel of monitors. Positive value decrease the viewport space; negative ones increase it (for overlapping).
Notice
This option is available only for the AppWall applications. However, if there is only one row of monitors, this option is disabled.
Last update: 2021-04-29
Build: ()