This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Navigation

The Navigation section of the C# Component Samples demo contains a set of samples demonstrating how navigation can be arranged in 2D and 3D spaces: C# Component Samples演示的Navigation部分包含一组示例,这些示例演示如何在2D和3D空间中安排导航:

  • Pathfinding using 2D and 3D navigation meshes使用2D和3D进行寻路导航网格
  • Obstacles — special objects that dynamically create obstacles for pathfinding 障碍物-动态创建寻路障碍物的特殊对象
  • Sectors Sectors
  • Simple pathfinding usage example for AI: Robots move and collect coins, which are spawned at random points within the navigation mesh AI的简单寻路用法示例:机器人移动并收集硬币,这些硬币是在导航网格中的随机点处生成的。
最新更新: 2021-04-29
Build: ()