Visibility
This section contains settings related to visibility distances for various types of objects and Environment Probe reflections.此部分包含与烘焙到Environment Probe中的各种对象和反射相关的设置和可见距离。
Visibility Settings可见性设置
LOD Smooth Fading | Enables smooth appearing or disappearing of a surface while switching from one level of detail to another. Requires fade distances to be set for a surface. If disabled, a surface pops up or clears out at a specified distance.在从一个细节级别切换到另一个细节级别时,可以使表面平滑地出现或消失。需要为表面设置淡入距离。 如果禁用,则表面会弹出或以指定距离清除。 |
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Distance Scale | Global distance multiplier for all distance parameters, such as the world rendering distance, decal distance, field distance, light distance, object distance, reflection distance, LODs, and surface visibility distances. This option allows a developer to easily increase or decrease rendering performance by changing the world extent.
Distances are measured from the camera to the node's (surface's) bound.Distances are measured from the camera to the node's (surface's) bound. Increasing the value leads to decreasing the performance. The maximum recommended value is 4.Increasing the value leads to decreasing the performance. The maximum recommended value is 4. Distances are measured from the camera to the node's (surface's) bound.测量从摄像机到节点(表面)边界的距离。 Increasing the value leads to decreasing the performance. The maximum recommended value is 4.增大值会导致性能下降。推荐的最大值为4。 |
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Dynamic Reflections | Distance from the camera, from which (and farther) reflections from Environment Probes are not rendered.到摄像机的距离,从该距离(和更远的地方)来自Environment Probe的反射未呈现。 | ||||
Decals | Distance from the camera, from which (and farther) decals are not rendered. The distance is measured from the camera to the decal's bound. If the value is greater than the World Distance value, the latter is used instead. 距相机的距离,从该距离(以及更远的角度)贴图不会渲染。距离是从相机到贴花纸的边界的距离。如果该值大于World Distance值,则使用后者。 | ||||
Lights | Distance from the camera, from which (and farther) dynamic lights are not rendered. The distance is measured from the camera to the light's bound. If the value is greater than the World Distance value, the latter is used instead.
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Objects | Distance from the camera, from which (and farther) objects are not rendered. The distance is measured from the camera to the object's bound. If the value is greater than the World Distance value, the latter is used instead.
In case this value is less than the visibility distance for shadows (Shadows → Distance) the shadows will still be rendered even though the objects themselves are not. Please, pay attention to setting these parameters properly to avoid wasting performance on rendering unnecessary shadows.In case this value is less than the visibility distance for shadows (Shadows → Distance) the shadows will still be rendered even though the objects themselves are not. Please, pay attention to setting these parameters properly to avoid wasting performance on rendering unnecessary shadows. In case this value is less than the visibility distance for shadows (Shadows → Distance) the shadows will still be rendered even though the objects themselves are not. Please, pay attention to setting these parameters properly to avoid wasting performance on rendering unnecessary shadows.如果此值小于阴影的可见距离(Shadows → Distance),即使对象本身不是,阴影仍将被渲染。 请注意正确设置这些参数,以免渲染不必要的阴影浪费性能。 |
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Fields | Distance from the camera, from which (and farther) fields are not rendered. The distance is measured from the camera to the field's bound. If the value is greater than the World Distance value, the latter is used instead. 到摄像机的距离,从该距离(以及更远)未显示字段。距离是从摄像机到视野边界的距离。如果该值大于World Distance值,则使用后者。 |
最新更新:
2021-08-24
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