Omni Light
Omni Light is a point source emitting light in all directions (360 degrees) and realistically reproducing shadow cast. This type of light serves to simulate light sources with bright center and equal roll-off of intensity. An example of such a light is an ordinary household lightbulb, uncovered and hanging from the ceiling. Omni Light proves useful for general lighting purposes in indoor scenes because of its nondirectional qualities.Omni Light是一个点光源,它在所有方向(360 度)发光,并真实地再现阴影投射。这种类型的光用于模拟中心明亮且强度均匀下降的光源。这种灯的一个例子是普通的家用灯泡,它是无遮盖的并且悬挂在天花板上。 Omni Light由于具有非定向性,因此被证明可用于室内场景中的常规照明。
Please note that as Omni Light uses cubemap modulation, the shadowing by this source requires 6 passes and can be expensive.请注意,由于Omni Light使用立方体贴图调制,因此此源进行的阴影需要6次通过,并且可能会很昂贵。
Omni Light has a variety of shapes and, therefore, can be used to create area lights, for example, realistic interior or street lights.Omni Light有多种形状因此,可用于创建区域照明,例如,现实的室内照明或路灯。
See Also也可以看看#
- The LightOmni class to manage Omni Light via API通过API管理Omni Light的LightOmni类
- The part of the Lighting video tutorial dedicated to working with Omni Light照明视频教程的一部分专门用于使用Omni Light
Adding Omni Light添加Omni Light#
To add Omni Light, do the following:要添加Omni Light,请执行以下操作:
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On the Menu bar, click Create -> Light -> Omni在菜单栏上,单击Create -> Light -> Omni
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Place the light somewhere in the world.将灯光放置在世界上的某个地方。
Setting Omni Light Parameters设置Omni Light参数#
Parameters of Omni Light can be adjusted on the Node tab of the Parameters window. Both common parameters and the parameters specific for the Omni Light source are available. The specific ones are described below.可以在Parameters窗口的Node选项卡上调整Omni Light的参数。两个都常用参数以及专用于Omni Light源的参数。具体描述如下。