This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

咬合剔除

This section contains settings related to occlusion culling.本节包含与遮挡剔除有关的设置。

Occlusion culling settings

Occlusion Culling Settings遮挡剔除设置
Occlusion Query Enable an additional hardware occlusion query test for all objects with the Culled by occlusion query flag set before sending data to the GPU.在将数据发送到GPU之前,对设置了Culled by occlusion query标志的所有对象启用附加的硬件遮挡查询测试。
Frames Number of frames required for the occlusion query update.遮挡查询更新所需的帧数。

OccludersOccluders#

Occluders Enable or disable rendering of occluders.启用或禁用遮挡物渲染。
Resolution Resolution of the texture, to which occluders are rendered. The maximum resolution is 1024x1024.遮挡物渲染到的纹理的分辨率。最大分辨率为1024x1024
Shadows Culling 为阴影启用遮挡剔除。如果您需要为遮挡的对象禁用阴影渲染,则应启用该选项
注意
此选项仅禁用世界灯光中的阴影。
默认情况下,此选项为禁用状态,因为有时遮挡/剔除对象的阴影即使看不见也仍然可见。

要通过控制台切换阴影的遮挡剔除,请运行render_occluders_shadows 1.
Shadows Culling Resolution 渲染纹理的分辨率,以遮挡阴影的方式渲染。最大分辨率为1024x1024
最新更新: 2021-04-29
Build: ()