咬合剔除
This section contains settings related to occlusion culling.本节包含与遮挡剔除有关的设置。
Occlusion Culling Settings遮挡剔除设置
Occlusion Query | Enable an additional hardware occlusion query test for all objects with the Culled by occlusion query flag set before sending data to the GPU.在将数据发送到GPU之前,对设置了Culled by occlusion query标志的所有对象启用附加的硬件遮挡查询测试。 |
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Frames | Number of frames required for the occlusion query update.遮挡查询更新所需的帧数。 |
OccludersOccluders#
Occluders | Enable or disable rendering of occluders.启用或禁用遮挡物渲染。 |
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Resolution | Resolution of the texture, to which occluders are rendered. The maximum resolution is 1024x1024.遮挡物渲染到的纹理的分辨率。最大分辨率为1024x1024。 |
Shadows Culling | 为阴影启用遮挡剔除。如果您需要为遮挡的对象禁用阴影渲染,则应启用该选项
此选项仅禁用世界灯光中的阴影。 |
Shadows Culling Resolution | 渲染纹理的分辨率,以遮挡阴影的方式渲染。最大分辨率为1024x1024。 |
最新更新:
2021-04-29
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