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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Plugins::IG::ViewBase Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineIG.h>

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

ViewBase Class

Members


void setParentEntity ( Entity * entity ) #

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • Entity * entity - Parent entity.

int64 getParentEntityID ( ) #

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

void setGeoPosition ( const Math::dvec3 & position ) #

Sets the View(Group) position, in geo-coordinates (lat, lon, alt).

Arguments

  • const Math::dvec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).

Math::dvec3 getGeoPosition ( ) #

Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).

Return value

View(Group) position, in geo-coordinates (lat, lon, alt).

void setPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position.

Arguments

  • const Math::Vec3 & position - View(Group) position coordinates to set.

Vec3 getPosition ( ) #

Returns the current View(Group) position.

Return value

View(Group) position coordinates.

void setWorldPosition ( const Math::Vec3 & pos ) #

Sets the View(Group) position, in world coordinates.

Arguments

  • const Math::Vec3 & pos - View(Group) position to set, in world coordinates.

Vec3 getWorldPosition ( ) #

Returns the current View(Group) position, in world coordinates.

Return value

View(Group) position, in world coordinates.

vec3 getRotationEuler ( ) #

Returns the current View(Group) rotation.

Return value

View(Group) rotation euler angles.

vec3 getWorldRotationEuler ( ) #

Returns the current View(Group) rotation, in world coordinates.

Return value

View(Group) rotation euler angles.

const Ptr<Node> & getNode ( ) #

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

const Ptr<PlayerDummy> & getPlayer ( ) #

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).

void setRotation ( const vec3 & euler ) #

Sets the View(Group) rotation.

Arguments

  • const vec3 & euler - Entity rotation euler angles to set.

void setWorldRotation ( const vec3 & euler ) #

Sets the View(Group) rotation in world coordinates.

Arguments

  • const vec3 & euler - Entity rotation euler angles to set.

void copyTransformFromPlayer ( const PlayerPtr & player ) #

Copies the modelview matrix and sets it for the View(Group).

Arguments

  • const PlayerPtr & player - Source player to copy the transform from.

Component * getComponent ( int id ) #

Returns the interface of the component by its ID.

Arguments

  • int id - ID of the component.

Return value

Component interface if it exists, or nullptr otherwise.
Last update: 2021-04-29
Build: ()