Unigine::ShapeCapsule Class
Header: | #include <UniginePhysics.h> |
Inherits from: | Shape |
ShapeCapsule Class
Members
static ShapeCapsulePtr create ( ) #
Constructor. Creates a new capsule with the zero radius and the zero height.static ShapeCapsulePtr create ( float radius, float height ) #
Constructor. Creates a new capsule with given dimensions.Arguments
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
static ShapeCapsulePtr create ( const Ptr<Body> & body, float radius, float height ) #
Constructor. Creates a new capsule with given dimensions and adds it to a given body.Arguments
- const Ptr<Body> & body - Body, to which the capsule will belong.
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
void setHeight ( float height ) #
Sets a height of the capsule.Arguments
- float height - Height of the capsule in units.
float getHeight ( ) #
Returns the current height of the capsule.Return value
Height of the capsule in units.void setRadius ( float radius ) #
Sets a radius of the capsule.Arguments
- float radius - Radius of the capsule in units.
float getRadius ( ) #
Returns the current radius of the capsule.Return value
Radius of the capsule in units.Math::Vec3 getBottomCap ( ) #
Returns the coordinates of the center of the top hemisphere of the capsule.Return value
Coordinates of the center of the capsule's top hemisphere.Math::Vec3 getTopCap ( ) #
Returns the coordinates of the center of the bottom hemisphere of the capsule.Return value
Coordinates of the center of the capsule's bottom hemisphere.Last update:
2021-04-29
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