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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Art Assets Conversion

UNIGINE provides automatic conversion of art assets via UnigineEditor: when you import a file of a type supported by the UNIGINE asset system, all required files in the native formats are generated.

To learn more on automatic assets conversion, read the Asset Types and Assets and Runtime Files articles.

Notice
We recommend you to use automatic conversion, as it is the simplest way to get assets in native formats.

UNIGINE Import System that allows importing art assets of external formats offers importing assets of the .fbx, .obj, .dae and .3ds formats out-of-the-box. The Import System is customizable: you implement a custom import plugin that imports art assets in specific formats (not supported by UNIGINE out-of-the-box). So, automatic conversion isn't limited only to the supported formats.

Last update: 2021-04-29
Build: ()