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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

GPUMonitor Plugin

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

A GPUMonitor plugin allows monitoring the graphics card temperature and per-frame information on the chip frequency (if available).

The information provided by the plugin is displayed in the upper right corner.

GPUMonitor info

See Also#

To run the plugin sample from the UNIGINE SDK Browser, go to Samples -> UnigineScript -> Plugin and run the gpu_monitor_00 sample.

GPU Information#

The following information is available for GPU:

Graphics Core clock, i.e. frequency, at which the GPU is running.
Memory Memory clock, i.e. how fast the GPU memory is running.
Processor Shader clock, i.e. how fast the shaders operate.
Temperature GPU temperature.

The table below demonstrates which information is shown for different GPUs:

GPU Graphics Memory Processor Temperature
NVIDIA
AMD
Intel not supported not supported not supported not supported

Launching GPUMonitor#

To use the plugin, check the GPU Monitor setting in UNIGINE SDK Browser on project creation and then specify the extern_plugin command line option on the start-up:

Shell commands
main_x64d -extern_plugin "GPUMonitor"
Notice
For an existing project, go to Other Actions -> Configure Project -> Video Output Options, check GPU Monitor and click Update Configuration.

To hide or show the GPUMonitor plugin information while running the application, use the show_gpu console command: pass 1 to show the information, 0 to hide it.

Last update: 2021-04-29
Build: ()