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Unigine::Primitives Class

Header: #include <UniginePrimitives.h>

This class contains methods allowing you to create dynamic meshes of the predefined forms, or add surfaces of the predefined forms to already existing dynamic meshes.

Primitives Class

Members


Ptr<ObjectMeshDynamic> createBox ( const Math::vec3 & size ) #

Creates a dynamic mesh in a form of a box.

Arguments

  • const Math::vec3 & size - Box size along the X, Y and Z axes.

Return value

ObjectMeshDynamic instance.

Ptr<ObjectMeshDynamic> createCapsule ( float radius, float height, int stacks = 16, int slices = 32 ) #

Creates a dynamic mesh in a form of a capsule.

Arguments

  • float radius - Capsule radius.
  • float height - Capsule height.
  • int stacks - Number of stacks that divide the capsule radially.
  • int slices - Number of slices that divide the capsule horizontally.

Return value

ObjectMeshDynamic instance.

Ptr<ObjectMeshDynamic> createCylinder ( float radius, float height, int stacks = 1, int slices = 32 ) #

Creates a dynamic mesh in a form of a cylinder.

Arguments

  • float radius - Cylinder radius.
  • float height - Cylinder height.
  • int stacks - Number of stacks that divide the cylinder radially.
  • int slices - Number of slices that divide the cylinder horizontally.

Return value

ObjectMeshDynamic instance.

Ptr<ObjectMeshDynamic> createDodecahedron ( float radius ) #

Creates a dynamic mesh in a form of a dodecahedron.

Arguments

  • float radius - Dodecahedron radius.

Return value

ObjectMeshDynamic instance.

Ptr<ObjectMeshDynamic> createIcosahedron ( float radius ) #

Creates a dynamic mesh in a form of an icosahedron.

Arguments

  • float radius - Icosahedron radius.

Return value

ObjectMeshDynamic instance.

Ptr<ObjectMeshDynamic> createPlane ( float width, float height, float step ) #

Creates a dynamic mesh in a form of a plane. It is divided into equal squares whose size is defined by the given step.

Arguments

  • float width - Plane width.
  • float height - Plane height.
  • float step - Step of surface subdivision (vertical and horizontal).

Return value

ObjectMeshDynamic instance.

Ptr<ObjectMeshDynamic> createPrism ( float size_0, float size_1, float height, int sides = 8 ) #

Creates a dynamic mesh in a form of a prism.

Arguments

  • float size_0 - Radius of the circle circumscribed about the top prism base.
  • float size_1 - Radius of the circle circumscribed about the bottom prism base.
  • float height - Height of the prism.
  • int sides - Number of the prism faces.

Return value

ObjectMeshDynamic instance.

Ptr<ObjectMeshDynamic> createSphere ( float radius, int stacks = 16, int slices = 32 ) #

Creates a dynamic mesh in a form of a sphere.

Arguments

  • float radius - Sphere radius.
  • int stacks - Number of stacks that divide the sphere radially.
  • int slices - Number of slices that divide the sphere horizontally.

Return value

ObjectMeshDynamic instance.

void addBoxSurface ( Ptr<ObjectMeshDynamic> & object, const Math::vec3 & size, const Math::mat4 & transform ) #

Appends a box of the specified size to ObjectMeshDynamic.

Arguments

void addCapsuleSurface ( Ptr<ObjectMeshDynamic> & object, float radius, float height, const Math::mat4 & transform, int stacks = 16, int slices = 32 ) #

Appends a capsule of the specified size to ObjectMeshDynamic. The stacks and slices specify the surface's subdivision.

Arguments

  • Ptr<ObjectMeshDynamic> & object - ObjectMeshDynamic instance.
  • float radius - Capsule radius.
  • float height - Capsule height along the central axis.
  • const Math::mat4 & transform - Capsule transformation matrix.
  • int stacks - Number of stacks that divide the capsule radially.
  • int slices - Number of slices that divide the capsule horizontally.

void addCylinderSurface ( Ptr<ObjectMeshDynamic> & object, float radius, float height, const Math::mat4 & transform, int stacks = 1, int slices = 32 ) #

Appends a cylinder of the specified size to ObjectMeshDynamic. The stacks and slices specify the surface's subdivision.

Arguments

  • Ptr<ObjectMeshDynamic> & object - ObjectMeshDynamic instance.
  • float radius - Cylinder radius.
  • float height - Cylinder height.
  • const Math::mat4 & transform - Cylinder transformation matrix.
  • int stacks - Number of stacks that divide the cylinder radially.
  • int slices - Number of slices that divide the cylinder horizontally.

void addDodecahedronSurface ( Ptr<ObjectMeshDynamic> & object, float radius, const Math::mat4 & transform ) #

Appends a dodecahedron (a polyhedron with twelve flat faces) of the specified size to ObjectMeshDynamic.

Arguments

void addIcosahedronSurface ( Ptr<ObjectMeshDynamic> & object, float radius, const Math::mat4 & transform ) #

Appends a icosahedron (a polyhedron with twenty flat faces) of the specified size to ObjectMeshDynamic.

Arguments

void addPlaneSurface ( Ptr<ObjectMeshDynamic> & object, float width, float height, float step, const Math::mat4 & transform ) #

Appends a plane surface to the dynamic mesh. The plane is divided into equal squares, size of which is defined by the given step.

Arguments

  • Ptr<ObjectMeshDynamic> & object - ObjectMeshDynamic instance.
  • float width - Width of the plane.
  • float height - Height of the plane.
  • float step - Step of surface subdivision (vertical and horizontal).
  • const Math::mat4 & transform - Plane transformation matrix.

void addPrismSurface ( Ptr<ObjectMeshDynamic> & object, float size_0, float size_1, float height, const Math::mat4 & transform, int sides = 8 ) #

Appends a prism to the dynamic mesh.

Arguments

  • Ptr<ObjectMeshDynamic> & object - ObjectMeshDynamic instance.
  • float size_0 - Radius of the circle circumscribed about the top prism base.
  • float size_1 - Radius of the circle circumscribed about the bottom prism base.
  • float height - Dimension of the prism's central axis.
  • const Math::mat4 & transform - Prism transformation matrix.
  • int sides - Number of the prism faces.

void addSphereSurface ( Ptr<ObjectMeshDynamic> & object, float radius, const Math::mat4 & transform, int stacks = 16, int slices = 32 ) #

Appends a sphere surface to the dynamic mesh. The stacks and slices specify the surface's subdivision.

Arguments

  • Ptr<ObjectMeshDynamic> & object - ObjectMeshDynamic instance.
  • float radius - Sphere radius.
  • const Math::mat4 & transform - Transformation matrix.
  • int stacks - Number of stacks that divide the sphere radially.
  • int slices - Number of slices that divide the sphere horizontally.
Last update: 2021-04-29
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