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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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Volume Sphere

Volume sphere has adjustable radii along three axes, so it can take a shape of an ellipsoid. Spheres are used to create:

  • Fog haze or mist that hides objects behind it. If spheres with fog intersect, denser fog is created.
  • Spheres of light around point light sources, for example, a bulb or a candle. These spheres are visible when the light illuminates dust and other particles floating in the air. A light material is always rendered as a regular sphere.

Volume sphere with a light material

Volume sphere with a light material around light sources

Volume sphere with a light material

Volume sphere with a fog material

See also#

Creating a Sphere Object#

To create a Sphere object, perform the following steps:

  1. On the Menu bar, click Create -> Volume -> Sphere.

  2. Place the Sphere object somewhere in the world.
  3. Specify the Sphere object parameters.

Sphere Parameters#

In the Volume Sphere section (Parameters window -> Node tab), you can adjust the following parameters of the volume sphere:

Edit Size Toggles the editing mode for the volume sphere node. When enabled, the volume sphere can be resized along the axes: each axis is highlighted with the colored circle. To change the radius along the axis, drag the corresponding circle.

Radius Scale of the sphere along X, Y, and Z axes respectively.
Notice
If a volume light material is assigned to a sphere, it cannot be of an ellipsoid shape. A sphere is rendered based only on the X-axis Radius value. If its radii along Y or Z axes are smaller, then the object is cut along them.
Last update: 2021-04-29
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