This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

CigiIGUserDefined Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineCIGIConnector.h>

CigiIGUserDefined Class

Members


void setPacketID ( int id ) #

Sets the ID of the user-defined packet.

Arguments

  • int id - ID of the user-defined packet.

void setData ( const unsigned char * data, int size ) #

Sets the user-defined data.
Notice
Bytes are read and written starting from the 2nd byte (not from the 4th). If you want to align bytes starting from the 4th one, you should add a couple of bytes in the beginning. The CIGI ICD recommends to start reading/writing bytes starting from the 4th one (see Data before the Data Block 1 shown in the images below), although it is mentioned, that it is possible to start from the 2nd.

General User-Defined Packet Structure

Arguments

  • const unsigned char * data - User-defined data.
  • int size - Size of the packet.
Last update: 2021-04-29
Build: ()