UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

下载和安装UNIGINE SDK

To start developing a project with UNIGINE, you will need to get UNIGINE SDK and UNIGINE SDK Browser. Together, they provide access to all capabilities of the engine.要开始使用UNIGINE开发项目,您需要获取 UNIGINE SDK UNIGINE SDK浏览器 。它们一起提供对引擎所有功能的访问。

The latest platform-specific versions of UNIGINE SDK Browser and UNIGINE SDK can be downloaded at the UNIGINE developer portal in the Downloads section.UNIGINE SDK浏览器和UNIGINE SDK的最新特定于平台的版本可以在下载部分的UNIGINE开发人员门户上下载。

注意
You may download only one of them: it will be enough for further installation.您仅可以下载其中之一:足以进行进一步安装。

Also, you may need to install additional software to prepare the development environment. 此外,您可能需要安装其他软件来准备开发环境。

Once UNIGINE SDK has been installed on the computer, it is possible to start creating a project.一旦在计算机上安装了UNIGINE SDK,就可以开始创建项目。

最新更新: 11pm30Asia/Novosibirsk-f2020Wed, 11 Nov 2020 13:30:55 +070011pm30