This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

导航区

A navigation area is an area within which pathfinding is performed.导航区域是在其中执行寻路的区域。

Navigation areas can be the following:导航区域可以是以下区域:

  •   Navigation Sector is a cuboid-shaped navigation area within which 2D and 3D routes can be calculated.   Navigation Sector是一个长方体形的导航区域,可在其中计算2D和3D路线。

    警告
    3D navigation feature is experimental and not recommended for production use.3D导航功能是实验性的,不建议用于生产环境。
  •   Navigation Mesh is a navigation area which is based on an arbitrary mesh. Only 2D routes can be calculated within this navigation area.   Navigation Mesh是基于任意网格的导航区域。在此导航区域内只能计算2D路线。
最新更新: 2021-04-29
Build: ()