This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

复制其他项目的资源

Assets used in one UNIGINE project, both simple and composite (e.g. a material requiring a texture, or a node that requires several materials linked to plenty of textures), can be easily copied to another project using Packages.一个UNIGINE项目中使用的资源,无论是简单的还是复合的(例如,需要纹理的材质,或者需要与大量纹理相关联的多种材质的节点),都可以使用包(Packages)轻松地复制到另一个项目中。

Package is a collection of files and data for UNIGINE projects stored in a single *.upackage file. A Package compresses data while preserving the original directory structure. Packages can be used to conveniently transfer content between your projects or exchange data with other users, be it a single model or a scene with a set of objects driven by logic implemented via C# components.是存储在单个*.upackage文件中的UNIGINE项目的文件和数据的集合。 Asset Package在保留原始目录结构的同时压缩数据。包可用于方便地在您的项目之间传输内容或与其他用户交换数据,无论是单个模型还是场景,场景中都有一组对象,这些对象由通过C#组件

To copy your assets from one project to another:要将您的资源从一个项目复制到另一个项目

  1. Open your source project in UnigineEditor and export all necessary assets as a package file.在UnigineEditor中打开您的源项目,然后将所有必要资源导出为打包文件
  2. Open your target project that requires those assets in UnigineEditor and import your package.在UnigineEditor中打开需要这些资源的目标项目,然后导入你的包裹

也可以看看

最新更新: 2023-06-21
Build: ()