UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

Unigine::ShapeCylinder Class

Header: #include <UniginePhysics.h>
Inherits: Shape

This class is used to create collision shape in the form of a cylinder.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • cylinder_00
    • cylinder_01
    • cylinder_02
    • cylinder_03
    • cylinder_04
    • cylinder_05
    • shapes_00

ShapeCylinder Class

Members


static ShapeCylinderPtr create ( ) #

Constructor. Creates a new cylinder with the zero radius and the zero height.

static ShapeCylinderPtr create ( float radius, float height ) #

Constructor. Creates a new cylinder with given dimensions.

Arguments

  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

static ShapeCylinderPtr create ( const Ptr<Body> & body, float radius, float height ) #

Constructor. Creates a new cylinder with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the cylinder will belong.
  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

void setHeight ( float height ) #

Sets a height of the cylinder.

Arguments

  • float height - Height of the cylinder in units.

float getHeight ( ) #

Returns the current height of the cylinder.

Return value

Height of the cylinder in units.

void setRadius ( float radius ) #

Sets a radius of the cylinder.

Arguments

  • float radius - Radius of the cylinder in units.

float getRadius ( ) #

Returns the current radius of the cylinder.

Return value

Radius of the cylinder in units.
Last update: 28pm30Asia/Novosibirsk-f2019Thu, 28 Nov 2019 14:51:18 +070011pm30