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Procedural Tiles 示例

This material graph sample demonstrates how to create a procedurally damaged tiled material with two layers.此材质图表示例演示了如何创建具有两层的程序损坏的平铺材质。

The material graph performs blending of two sets of textures (background and tiles) by using a set of mask textures and the damage_level slider controlling the transition. The Parallax Simple and Normal From Height Value nodes are used for additional bumping for the overlaying textures.材质图通过使用一组遮罩纹理和控制过渡的damage_level滑块来执行两组纹理(背景瓷砖)的混合。 Parallax SimpleNormal From Height Value 节点用于叠加纹理的额外凹凸。

The result结果
最新更新: 2022-04-06
Build: ()