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地形

Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.Unigine提供了真实的地形,可以在地理空间数据的基础上手动设计和创建或程序生成。

In Unigine, terrain is implemented as 2 types of objects:在Unigine中,地形被实现为两种类型的对象:

  •   Landscape Terrain 几乎可以重建具有多种特征的任意景观:
    • Virtually infinite terrain surface实际上是无限的地形表面
    • Extreme details up to 1 mm per pixel极端细节高达1毫米每像素
    • Adaptive hardware tessellation with displacement mapping自适应硬件镶嵌与位移映射
    • Dynamic modification at run time - craters, funnels, trenches运行时的动态修改-弹坑,漏斗,沟槽
    • Simple and clear API简单明了的API
    • Up to 1024 detail materials多达1024个细节材质
    • Layers system with flexible blending rules层系统与灵活的混合规则
    • Binoculars/scopes support (x20 / down to 1-degree FOV)双筒望远镜/望远镜支持(x20 /下降到1度视场)
    • Optimized rendering and physics performance优化渲染和物理性能
    • Support for simultaneous editing by a team of 3D artists支持同步编辑的一个团队的3D艺术家
    • Decal-based holesDecal-based洞

    Landscape Terrain is recommended for ground operations (especially with scopes/binoculars required or where runtime modification is a must) or projects where extreme level of details is required (including helicopter simulation).Landscape Terrain建议地面行动(尤其是范围/双筒望远镜要求或在运行时修改是必须的)或项目中极端程度的细节要求(包括直升机仿真)。

  •   Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of ordinary raster images and/or GIS data. It is recommended for large-scale flight simulation purposes (especially fixed wing) on georeferenced scenarios. Appearance of the global terrain object is determined by the accuracy and availability of source data. Features:
    • Limitless terrain which can cover the whole Earth's surface.Limitless terrain which can cover the whole Earth's surface.
    • Plain or hilly relief based on imported height maps.Plain or hilly relief based on imported height maps.
    • Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.
    • Landcover masks used for Details and Vegetation.Landcover masks used for Details and Vegetation.
    • Decal-based holes.Decal-based holes.
    • Physical interaction with scene objects.Physical interaction with scene objects.
    Limitless terrain which can cover the whole Earth's surface.Plain or hilly relief based on imported height maps.Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.Landcover masks used for Details and Vegetation.Decal-based holes.Physical interaction with scene objects.
      Global Terrain 是几乎无限的地形,代表根据普通栅格图像和/或GIS数据生成的地球表面的某些片段。 建议将其用于地理参考场景中的大规模飞行模拟目的(尤其是固定机翼)。 全球地形对象的外观取决于源数据的准确性和可用性。 特征 :
    • Limitless terrain which can cover the whole Earth's surface.可以覆盖整个地球表面的无限地形。
    • Plain or hilly relief based on imported height maps.平原或丘陵地形的基础上输入的高度地图。
    • Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.通过Terrain Global Details创建的逼真的表面覆盖物(草,岩石,灰尘).
    • Landcover masks used for Details and Vegetation.用于细节和植被的土地覆盖遮罩。
    • Decal-based holes. 基于贴花的孔
    • Physical interaction with scene objects.物理与场景对象交互。
最新更新: 2023-06-21
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