UnigineEditor
界面概述
资产工作流程
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

Terrain

The section contains settings that control rendering of terrain.本部分包含用于控制地形渲染的设置。

Terrain rendering settings

Terrain rendering settings地形渲染设置
Triplanar Toggles rendering of triplanar texture mapping for terrain on and off.切换三边形纹理映射的渲染,以启用和禁用地形。
Holes Toggles rendering of decal-based terrain holes on and off.启用和禁用基于贴花的地形洞的渲染。
最新更新: 2020-11-11