视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials

Screen

This section contains screen settings such as VR emulation and stereo modes, virtual resolution, border, framerate stabilization etc.此部分包含屏幕设置,例如VR仿真和立体声模式,虚拟分辨率,边框,帧率稳定等。

Screen settings

Screen Settings屏幕设置
VR Emulation VR emulation mode:
  • Disabled — no VR emulation.Disabled — no VR emulation.
  • HTC Vive — HTC Vive emulation.HTC Vive — HTC Vive emulation.
  • HTC Vive Pro — HTC Vive Pro emulation.HTC Vive Pro — HTC Vive Pro emulation.
  • Oculus Rift — Oculus Rift emulation.Oculus Rift — Oculus Rift emulation.
Disabled — no VR emulation.HTC Vive — HTC Vive emulation.HTC Vive Pro — HTC Vive Pro emulation.Oculus Rift — Oculus Rift emulation.
VR仿真模式:
  • Disabled — no VR emulation. Disabled-没有VR模拟。
  • HTC Vive — HTC Vive emulation. HTC Vive— HTC Vive仿真。
  • HTC Vive Pro — HTC Vive Pro emulation. HTC Vive Pro— HTC Vive Pro仿真。
  • Oculus Rift — Oculus Rift emulation. Oculus Rift— Oculus Rift仿真。
Viewport Mode Viewport rendering mode:
  • Default — default rendering mode.Default — default rendering mode.
  • Curved Panorama 180 — 180-degree panorama with curved edges.Curved Panorama 180 — 180-degree panorama with curved edges.
  • Curved Panorama 360 — 360-degree panorama with curved edges.Curved Panorama 360 — 360-degree panorama with curved edges.
  • Linear Panorama 180 — 180-degree linear panorama without distortion at the edges.Linear Panorama 180 — 180-degree linear panorama without distortion at the edges.
  • Linear Panorama 360 — 360-degree linear panorama without distortion at the edges.Linear Panorama 360 — 360-degree linear panorama without distortion at the edges.
  • Panorama Fisheye Orthographic — orthographic spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Orthographic — orthographic spherical panorama (fisheye) with an adjustable Field of View.
  • Panorama Fisheye Equidistant — equidistant (tru-theta or f-theta) spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Equidistant — equidistant (tru-theta or f-theta) spherical panorama (fisheye) with an adjustable Field of View.
  • Panorama Fisheye Stereographic — stereographic spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Stereographic — stereographic spherical panorama (fisheye) with an adjustable Field of View.
  • Panorama Fisheye Equisolid — equisolid (equal-area) spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Equisolid — equisolid (equal-area) spherical panorama (fisheye) with an adjustable Field of View.
  • Anaglyph — stereo mode that is viewed with red-cyan anaglyph glasses.Anaglyph — stereo mode that is viewed with red-cyan anaglyph glasses.
  • Interlaced — stereo mode that is used with interlaced stereo monitors and polarized 3D glasses.Interlaced — stereo mode that is used with interlaced stereo monitors and polarized 3D glasses.
  • Horizontal — horizontal stereo mode.Horizontal — horizontal stereo mode.
  • Vertical — vertical stereo mode.Vertical — vertical stereo mode.
Default — default rendering mode.Curved Panorama 180 — 180-degree panorama with curved edges.Curved Panorama 360 — 360-degree panorama with curved edges.Linear Panorama 180 — 180-degree linear panorama without distortion at the edges.Linear Panorama 360 — 360-degree linear panorama without distortion at the edges.Panorama Fisheye Orthographic — orthographic spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Equidistant — equidistant (tru-theta or f-theta) spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Stereographic — stereographic spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Equisolid — equisolid (equal-area) spherical panorama (fisheye) with an adjustable Field of View.Anaglyph — stereo mode that is viewed with red-cyan anaglyph glasses.Interlaced — stereo mode that is used with interlaced stereo monitors and polarized 3D glasses.Horizontal — horizontal stereo mode.Vertical — vertical stereo mode.
视口渲染模式:
  • Default — default rendering mode.Default—默认渲染模式.
  • Curved Panorama 180 — 180-degree panorama with curved edges.Curved Panorama 180—具有弯曲边缘的180度全景。
  • Curved Panorama 360 — 360-degree panorama with curved edges.Curved Panorama 360—具有弯曲边缘的360度全景。
  • Linear Panorama 180 — 180-degree linear panorama without distortion at the edges.Linear Panorama 180—180度线性全景,边缘不失真。
  • Linear Panorama 360 — 360-degree linear panorama without distortion at the edges.Linear Panorama 360—360度线性全景,边缘不失真。
  • Panorama Fisheye Orthographic — orthographic spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Orthographic—具有可调整视场的正交球面全景图(鱼眼)。
  • Panorama Fisheye Equidistant — equidistant (tru-theta or f-theta) spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Equidistant—等距(tru-theta或f-theta)球面全景(鱼眼镜头),具有可调节的视野。
  • Panorama Fisheye Stereographic — stereographic spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Stereographic—具有可调视野的立体球面全景(鱼眼镜头)。
  • Panorama Fisheye Equisolid — equisolid (equal-area) spherical panorama (fisheye) with an adjustable Field of View.Panorama Fisheye Equisolid—等视线(等面积)球形全景图(鱼眼),并具有可调节的视野。
  • Anaglyph — stereo mode that is viewed with red-cyan anaglyph glasses.Anaglyph—使用红蓝浮雕眼镜观看的立体声模式。
  • Interlaced — stereo mode that is used with interlaced stereo monitors and polarized 3D glasses.Interlaced—与隔行立体声显示器和偏振3D眼镜一起使用的立体声模式。
  • Horizontal — horizontal stereo mode.Horizontal—水平立体声模式。
  • Vertical — vertical stereo mode.Vertical—垂直立体声模式。
Panorama Fisheye Fov Field of View (in degrees) for the selected Fisheye Panorama mode.所选鱼眼全景模式的视场(以度为单位)。
Border Width Width of the image border (in pixels), to be rendered outside the horizontal bounds of the screen to reduce artefacts of post effects.图像边框的宽度(以像素为单位),将在屏幕的水平边界之外进行渲染,以减少后期效果的伪影。
Border Height Height of the image border (in pixels), to be rendered outside the vertical bounds of the screen to reduce artefacts of post effects.图像边框的高度(以像素为单位),将在屏幕的垂直边界之外进行渲染,以减少后期效果的伪影。
Max FPS Enables clamping of maximum FPS to the specified value.允许将最大FPS限制为指定值。
Virtual Resolution Width Width of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution.虚拟屏幕的宽度(以像素为单位)。无论监视器的分辨率如何,该选项都可用于以高分辨率(例如8K)呈现视频。
Virtual Resolution Height Height of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution.虚拟屏幕的高度(以像素为单位)。无论监视器的分辨率如何,该选项都可用于以高分辨率(例如8K)呈现视频。
最新更新: 2020-11-11
Build: ()