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正常

This section contains settings related to bent normals.本节包含与弯曲法线有关的设置。

Bent Normal Settings

BentNormals设置
Enabled Toggles ray-traced bent normals calculation on and off. The use of SSRTGI for bent normals allows for smooth ambient lighting on objects junctions.
注意
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).
启用和禁用射线追踪的弯曲法线计算。使用SSRTGI弯曲法线可以在对象交界处获得平滑的环境光照。
注意
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).仅当启用SSRTGI技术(Rendering -> Features -> SSRTGI)时,才可以使用光线跟踪的弯曲法线计算。

Ray Tracing Denoise 启用或禁用降噪,以进行光线跟踪的弯曲法线计算。此选项通过使用模糊效果来减少噪声。
注意
仅当启用SSRTGI技术(Rendering -> Features -> SSRTGI)时,才可以使用光线跟踪的弯曲法线计算。

Ray Tracing Threshold Limits ray-traced bent normals calculation in areas where SSRTGI cannot get information.
注意
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).
限制在SSRTGI无法获取信息的区域进行光线跟踪的弯曲法线计算。
注意
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).仅当启用SSRTGI技术(Rendering -> Features -> SSRTGI)时,才可以使用光线跟踪的弯曲法线计算。

Fix Overlit Areas Enables or disables light intensity correction of overlit areas for ray-traced bent normals calculation.
注意
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).
启用或禁用上光区域的光强度校正,以进行光线跟踪的弯曲法线计算。
注意
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).仅当启用SSRTGI技术(Rendering -> Features -> SSRTGI)时,才可以使用光线跟踪的弯曲法线计算。

最新更新: 2020-11-11
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