This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

资源之间的联系

Any asset used in your project can be checked for existing connections with other assets, be it a material, texture, FBX, mesh, property or anything else. Connection means that an asset either is used as a part of a more complex asset, or consists of a number of assets itself.可以检查项目中使用的任何资源是否存在与其他资源的现有连接,无论是材质,纹理,FBX,网格,属性还是其他。连接意味着资源要么用作更复杂资源的一部分,要么由许多资源本身组成。

To easily find connections between assets, select an asset in the Asset Browser (multi-selection is also possible) and right-click it. In the context menu, you can choose either Show Assets Using This One or Show Assets Used.要轻松找到资源之间的连接,请在Asset Browser中选择资源(也可以进行多选),然后右键单击它。在里面上下文菜单,您可以选择Show Assets Using This OneShow Assets Used

Show Assets Using This One使用此资源显示资源#

These Assets 选定的一个或多个资源。
Are Used in These Assets The selected asset or assets.使用所选资源的所有资源。
Are Used in These Nodes All the assets in which the selected asset is used.特定资源中使用选定资源的所有节点。

Show Assets Used显示已用资源#

These Assets All the nodes in which the selected asset is used within the specific asset.选定的一个或多个资源。
Use These Assets The selected asset or assets.编译所选资源的所有资源(材质,纹理,FBX,网格,属性等)。
最新更新: 2023-06-21
Build: ()