UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
编程
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

Engine Shutdown

This article describes in detail the steps taken by the UNIGINE engine when the Engine::shutdown() function is called. For other steps and general information about execution sequence, see the Execution Sequence article.

Shutdown steps#

  1. If the editor logic is run, it calls its shutdown() function.
  2. The world logic calls the shutdown() function.
  3. UNIGINE calls the shutdown() function of the system logic. Here, for example, you can set a splash screen with credits to be shown when exiting the UNIGINE-based application.
  4. The shutdown() function of all plugins is called.
  5. If the user has tweaked any settings, the engine saves changes into the configuration file.
  6. World, sound, and file system threads are terminated.
  7. All resources allocated for UNIGINE are freed.
  8. Memory allocator is shut down.
Last update: 2019-02-14