Unigine::WidgetMenuBox Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | Widget |
This class creates a menu box.
The object of this class looks as follows:
A menu box can be either stand-alone or attached to a menu bar. In the first case, it needs to be handled manually. By using this widget, you can do the following:
- Create hierarchical menus.
- Use the other widgets as menu items (See the example).
See Also#
- Widgets sample in C# Component Samples suite
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/widgets/ folder:
- menubox_00
- menubox_01
- menubox_02
- The Widgets article providing details on menubox features
WidgetMenuBox Class
Members
static WidgetMenuBoxPtr create ( const Ptr<Gui> & gui, int x = 0, int y = 0 ) #
Constructor. Creates an empty menu box with specified spacing between menu items as well as items and menu borders and adds it to the specified GUI.Arguments
- const Ptr<Gui> & gui - GUI, to which the menu will belong.
- int x - Horizontal space.
- int y - Vertical space.
static WidgetMenuBoxPtr create ( int x = 0, int y = 0 ) #
Constructor. Creates an empty menu box with specified spacing between menu items as well as items and menu borders and adds it to the Engine GUI.Arguments
- int x - Horizontal space.
- int y - Vertical space.
void setCurrentItem ( int item ) #
Sets the item that is clicked last.Arguments
- int item - Item number.
int getCurrentItem ( ) const#
Returns the item that is clicked last.Return value
Item number.const char * getCurrentItemData ( ) const#
Returns the text data of the item that is clicked last. The data can be used as a text identifier of the item (instead of using the item number).Return value
Item text data as a string, if the item is in range from 0 to the total number of items; otherwise, NULL.const char * getCurrentItemText ( ) const#
Returns the text of the item that is clicked last.Return value
Item text if the item is in range from 0 to the total number of items; otherwise, NULL.void setImage ( const Ptr<Image> & image ) #
Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.Arguments
Ptr<Image> getImage ( ) const#
Gets the image with mini icons that are used with menu items.Return value
Image with mini icons (the vertical strip of square icons).void setItemData ( int item, const char * str ) #
Sets the text data for a given item. The data can be used as a text identifier of the item (instead of using the number of the item).Arguments
- int item - Item number in range from 0 to the total number of items.
- const char * str - Item text data to set.
const char * getItemData ( int item ) const#
Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item text data.void setItemEnabled ( int item, bool enabled ) #
Sets a value indicating if a given item is enabled (i.e. can be clicked).Arguments
- int item - Item number in range from 0 to the total number of items.
- bool enabled - Positive number to enable the item, 0 to disable it.
int isItemEnabled ( int item ) const#
Returns a value indicating if a given item is enabled (i.e. can be clicked).Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Positive number if the item is enabled; otherwise, 0.void setItemSelectable ( int item, int selectable ) #
Sets a value indicating if a given item can be selected.Arguments
- int item - Item number in range from 0 to the total number of items.
- int selectable - 1 to set the item as selectable; otherwise, 0.
int isItemSelectable ( int item ) const#
Returns a value indicating if the given item can be selected. By default, the item is selectable.Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Returns 1 if the item is selectable; otherwise, 0.void setItemSeparator ( int item, int separator ) #
Adds or removes a separator after a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- int separator - Positive number to add a separator, 0 to remove it.
int isItemSeparator ( int item ) const#
Checks whether a separator is placed after the given item.Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Positive number if separator is placed; otherwise, 0.void setItemSpace ( int item, int space ) #
Sets a space after the given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- int space - Item space to set.
int getItemSpace ( int item ) const#
Returns the space after the given item.Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item space.void setItemText ( int item, const char * str ) #
Sets a text for a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- const char * str - Item text.
const char * getItemText ( int item ) const#
Returns the text of a given item in range from 0 to the total number of items.Arguments
- int item - Item number.
Return value
Item text.void setItemTexture ( int item, int texture ) #
Sets an icon for a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).
int getItemTexture ( int item ) const#
Returns the icon of a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Zero-based ID of the icon (i.e. number of the icon in the icon texture).void setItemToolTip ( int item, const char * str ) #
Sets a tooltip for a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- const char * str - Text of a tooltip to set.
const char * getItemToolTip ( int item ) const#
Returns the tooltip of a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Text of the item tooltip.void setItemWidget ( int item, const Ptr<Widget> & w ) #
Sets a menu widget for a given item.Arguments
- int item - Item number in range from 0 to the total number of menu items.
- const Ptr<Widget> & w - Menu widget.
Ptr<Widget> getItemWidget ( int item ) const#
Returns the menu widget of a given item.Arguments
- int item - Item number in range from 0 to the total number of menu items.
Return value
Menu widget.int getNumItems ( ) const#
Returns the total number of items in the menu.Return value
Number of items.void setSpace ( int x, int y ) #
Sets a space between menu items and between them and menu borders.Arguments
- int x - Horizontal space. If a negative value is provided, 0 will be used instead.
- int y - Vertical space. If a negative value is provided, 0 will be used instead.
int getSpaceX ( ) const#
Returns the horizontal space between menu items and between them and menu borders.Return value
Horizontal space.int getSpaceY ( ) const#
Returns the vertical space between menu items and between them and menu borders.Return value
Vertical space.void setTexture ( const char * texture ) #
Sets a texture with mini icons to be used with items. The texture is a vertical strip of square icons.Arguments
- const char * texture - Path to a texture file.
const char * getTexture ( ) const#
Returns the path to the texture with mini icons, which are used with the list items. The texture is a vertical strip of square icons.Return value
Path to the texture file.int addItem ( const char * str, int texture = -1 ) #
Adds a new item with a given text and an icon.Arguments
- const char * str - Item text.
- int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture). -1 means that an item has no icon.
Return value
Number of the added item.void clear ( ) #
Removes all items from the menu.void removeItem ( int item ) #
Removes a given item from the menu.Arguments
- int item - Item number in range from 0 to the total number of items.
void setBackgroundColor ( const Math::vec4 & color ) #
Sets the background color to be used for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getBackgroundColor ( ) const#
Returns the current background color used for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( const Math::vec4 & color ) #
Sets the color to be used to highlight the selection for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getSelectionColor ( ) const#
Returns the current color used to highlight the selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setBorderColor ( const Math::vec4 & color ) #
Sets the border color for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getBorderColor ( ) const#
Returns the current border color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setCurrentItemHighlight ( bool highlight = false ) #
Sets the highlight flag for the item that is clicked last.Arguments
- bool highlight - true to enable highlight; false to disable it.
bool isCurrentItemHighlight ( ) const#
Returns the highlight flag for the item that is clicked last.Return value
true if highlight is enabled; otherwise false.void setCurrentItemColor ( const Math::vec4 & color ) #
Sets the color of the highlight for item that is clicked last. The highlight state should be enabled.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getCurrentItemColor ( ) const#
Returns the color of the highlight for item that is clicked last. The highlight state should be enabled.Return value
Four-component vector specifying the color in the RGBA format.void resetCurrentItem ( ) #
Resets the item clicked last.Last update:
2024-12-02
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