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Unigine::WidgetCheckBox Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates checkboxes. A set of checkboxes can be converted into a radio buttons group (that act as a single mutually exclusive control), if all the checkboxes are attached to a certain one among them (for example, the first).

See Also#

Example#

The following code illustrates how to create a checkbox widget and set its parameters.

AppWorldLogic.cpp
#include "AppWorldLogic.h"
#include <UnigineWidgets.h>

using namespace Unigine;

/* .. */

// event handler function
int onCheckBoxEventChanged()
{
	/* .. */

	return 1;
}
// create an instance of the EventConnection class
EventConnection connection;

/* .. */

int AppWorldLogic::init()
{
	GuiPtr gui = Gui::getCurrent();

	// creating a checkbox widget and setting its caption
	WidgetCheckBoxPtr widget_checkbox = WidgetCheckBox::create(gui, "Automatic mode");

	// setting a tooltip
	widget_checkbox->setToolTip("Toggle automatic mode");

	// rearranging checkbox size
	widget_checkbox->arrange();

	// setting checkbox position
	widget_checkbox->setPosition(10, 10);

	// setting checkbox state to checked
	widget_checkbox->setChecked(1);

	// setting onCheckBoxChanged function to handle CHANGED event
	widget_checkbox->getEventChanged().connect(connection, onCheckBoxEventChanged);

	// adding created checkbox widget to the system GUI
	gui->addChild(widget_checkbox, Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);

	return 1;
}

// ...

int AppWorldLogic::shutdown()
{
	// removing an event subscriptions
	connection.disconnect();
	return 1;
}

WidgetCheckBox Class

Members


static WidgetCheckBoxPtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #

Constructor. Creates a checkbox with a given text label and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new checkbox will belong.
  • const char * str - Checkbox label. This is an optional parameter.

static WidgetCheckBoxPtr create ( const char * str = 0 ) #

Constructor. Creates a checkbox with a given text label and adds it to the Engine GUI.

Arguments

  • const char * str - Checkbox label. This is an optional parameter.

void setChecked ( bool checked ) #

Sets a value indicating if the checkbox is selected.

Arguments

  • bool checked - 1 to check (select) the checkbox, 0 to uncheck it.

bool isChecked ( ) const#

Returns a value indicating if the checkbox is selected.

Return value

1 if the checkbox is checked (selected); otherwise, 0.

void setText ( const char * text ) #

Sets a checkbox text label.

Arguments

  • const char * text - Checkbox label.

const char * getText ( ) const#

Returns the checkbox text label.

Return value

Checkbox label.

void setCheckedColor ( const Math::vec4 & color ) #

Sets the color to be used for the checked widget's state.

Arguments

  • const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getCheckedColor ( ) const#

Returns the current color used for the checked widget's state.

Return value

The four-component vector specifying the color in the RGBA format.

void setUncheckedColor ( const Math::vec4 & color ) #

Sets the color to be used for the unchecked widget's state.

Arguments

  • const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getUncheckedColor ( ) const#

Returns the current color used for the unchecked widget's state.

Return value

The four-component vector specifying the color in the RGBA format.
Last update: 2024-08-07
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