UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

app_oculus_00

This article describes the <UnigineSDK>/data/samples/plugins/app_oculus_00.cpp sample.

The app_oculus_00 sample demonstrates how to get access to the functions of the AppOculus plugin and then set the world scale (via engine.oculus.setPositionScale()). Also the example shows how to recenter the sensor orientation when the r key is pressed.

To run the sample, perform the following:

  1. Get and set up Oculus Rift PC Runtime.
  2. In UNIGINE SDK Browser, go to the Options tab and set the Stereo 3D option to Oculus Rift.
  3. Go to the Samples -> UnigineScript -> App and run the sample by clicking Run.

AppOculus plugin sample

See Also#

Last update: 2019-06-25