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Sounds

C++ FMODCore#

UNIGINE integration with FMOD Core (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).

Integrating Sample Into Your Project#

Integrating the FMODCore C++ sample into your project requires you to perform the following steps:

  1. Create a C++ (CMake) project with the FMOD Plugin support via SDK Browser.
  2. Copy the following files from the sample project to your project:

    • The FMODCore.cpp source file — to the source\ folder.
    • Files from the sample data\ folder — to the data\ folder.
  3. Copy the resources folder from the <Unigine SDK>\source\samples\common to the data folder of your project.
  4. Delete the resources.umount file from the project data folder.
  5. Edit the source/CMakeList.txt file of your project. Replace the following lines:

    Source code
    add_executable(${target}
    	${CMAKE_CURRENT_LIST_DIR}/AppEditorLogic.cpp
    	${CMAKE_CURRENT_LIST_DIR}/AppEditorLogic.h
    	${CMAKE_CURRENT_LIST_DIR}/AppSystemLogic.cpp
    	${CMAKE_CURRENT_LIST_DIR}/AppSystemLogic.h
    	${CMAKE_CURRENT_LIST_DIR}/AppWorldLogic.cpp
    	${CMAKE_CURRENT_LIST_DIR}/AppWorldLogic.h
    	${CMAKE_CURRENT_LIST_DIR}/main.cpp
    )

    with this:

    Source code
    add_executable(${target}
    	${CMAKE_CURRENT_LIST_DIR}/FMODCore.cpp
    )
  6. Add the FMOD libraries to the project bin folder according to the instructions.
  7. Open your project in MS Visual Studio. Check this tutorial for more details, if necessary.
  8. If necessary, click Project → CMake Cache → Delete Cache in the Main menu.
  9. Click Project → Configure to configure the project.
  10. Click Build → Build All to build the project.
  11. Run your project with the FMOD plugin — specify it as an argument of the extern_plugin command line option on the application start-up.

SDK Location: 3rd Party > SOUNDS
SDK Path: <SDK_INSTALLATION>source\samples\3rdparty\FMODCore

C++ FMODStudio#

UNIGINE integration with FMOD Studio (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).

Integrating Sample Into Your Project#

Integrating the FMODStudio C++ sample into your project requires you to perform the following steps:

  1. Create a C++ (CMake) project with the FMOD Plugin support via SDK Browser.
  2. Copy the following files from the sample project to your project:

    • The FMODStudio.cpp source file — to the source\ folder.
    • Files from the sample data\ folder — to the data\ folder.
  3. Copy the resources folder from the <Unigine SDK>\source\samples\common to the data folder of your project.
  4. Delete the resources.umount file from the project data folder.
  5. Edit the source/CMakeList.txt file of your project. Replace the following lines:

    Source code
    add_executable(${target}
    	${CMAKE_CURRENT_LIST_DIR}/AppEditorLogic.cpp
    	${CMAKE_CURRENT_LIST_DIR}/AppEditorLogic.h
    	${CMAKE_CURRENT_LIST_DIR}/AppSystemLogic.cpp
    	${CMAKE_CURRENT_LIST_DIR}/AppSystemLogic.h
    	${CMAKE_CURRENT_LIST_DIR}/AppWorldLogic.cpp
    	${CMAKE_CURRENT_LIST_DIR}/AppWorldLogic.h
    	${CMAKE_CURRENT_LIST_DIR}/main.cpp
    )

    with this:

    Source code
    add_executable(${target}
    	${CMAKE_CURRENT_LIST_DIR}/FMODStudio.cpp
    )
  6. Add the FMOD libraries to the project bin folder according to the instructions.
  7. Open your project in MS Visual Studio. Check this tutorial for more details, if necessary.
  8. If necessary, click Project → CMake Cache → Delete Cache in the Main menu.
  9. Click Project → Configure to configure the project.
  10. Click Build → Build All to build the project.
  11. Run your project with the FMOD plugin — specify it as an argument of the extern_plugin command line option on the application start-up.

SDK Location: 3rd Party > SOUNDS
SDK Path: <SDK_INSTALLATION>source\samples\3rdparty\FMODStudio

C# FMODCore#

UNIGINE integration with FMOD Core (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).


SDK Location: 3rd Party > SOUNDS
SDK Path: <SDK_INSTALLATION>source\csharp\samples\3rdparty\FMODCore

C# FMODStudio#

UNIGINE integration with FMOD Studio (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).


SDK Location: 3rd Party > SOUNDS
SDK Path: <SDK_INSTALLATION>source\csharp\samples\3rdparty\FMODStudio
Last update: 2024-02-27
Build: ()